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RastenchineRevamp.resource_order
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{
"FolderOrderSettings": [
{"name":"Entities","order":7,"path":"folders/Entities.yy",},
{"name":"Player","order":2,"path":"folders/Entities/Player.yy",},
{"name":"Inventory","order":2,"path":"folders/Entities/Player/Inventory.yy",},
{"name":"Sprites","order":1,"path":"folders/Entities/Player/Sprites.yy",},
{"name":"Left","order":3,"path":"folders/Entities/Player/Sprites/Left.yy",},
{"name":"Right","order":2,"path":"folders/Entities/Player/Sprites/Right.yy",},
{"name":"Up","order":1,"path":"folders/Entities/Player/Sprites/Up.yy",},
{"name":"INTERNALS","order":10,"path":"folders/INTERNALS.yy",},
{"name":"Delta Time","order":3,"path":"folders/INTERNALS/Delta Time.yy",},
{"name":"Lighting","order":1,"path":"folders/INTERNALS/Lighting.yy",},
{"name":"Extensions","order":2,"path":"folders/INTERNALS/Lighting/Extensions.yy",},
{"name":"Internal","order":1,"path":"folders/INTERNALS/Lighting/Lights/Internal.yy",},
{"name":"LUT's","order":4,"path":"folders/INTERNALS/Lighting/LUT's.yy",},
{"name":"Misc","order":3,"path":"folders/INTERNALS/Lighting/Misc.yy",},
{"name":"Internal","order":1,"path":"folders/INTERNALS/Lighting/Misc/Internal.yy",},
{"name":"Shaders","order":1,"path":"folders/INTERNALS/Lighting/Shaders.yy",},
{"name":"Snow State","order":2,"path":"folders/INTERNALS/Snow State.yy",},
{"name":"Managers","order":4,"path":"folders/Managers.yy",},
{"name":"Placeables","order":9,"path":"folders/Placeables.yy",},
{"name":"Collisions","order":1,"path":"folders/Placeables/Collisions.yy",},
{"name":"Sprites","order":1,"path":"folders/Placeables/Collisions/Sprites.yy",},
{"name":"Rooms","order":8,"path":"folders/Rooms.yy",},
{"name":"UI's","order":5,"path":"folders/UI's.yy",},
],
"ResourceOrderSettings": [
{"name":"fnt_game","order":6,"path":"fonts/fnt_game/fnt_game.yy",},
{"name":"delta","order":1,"path":"scripts/delta/delta.yy",},
{"name":"spr_background","order":2,"path":"sprites/spr_background/spr_background.yy",},
{"name":"player_movement","order":2,"path":"scripts/player_movement/player_movement.yy",},
{"name":"obj_lighting_renderer","order":2,"path":"objects/obj_lighting_renderer/obj_lighting_renderer.yy",},
{"name":"obj_debug","order":6,"path":"objects/obj_debug/obj_debug.yy",},
{"name":"light_create_line","order":9,"path":"scripts/light_create_line/light_create_line.yy",},
{"name":"player_inputs","order":1,"path":"scripts/player_inputs/player_inputs.yy",},
{"name":"spr_game","order":3,"path":"sprites/spr_game/spr_game.yy",},
{"name":"light_update","order":4,"path":"scripts/light_update/light_update.yy",},
{"name":"obj_player_collision","order":2,"path":"objects/obj_player_collision/obj_player_collision.yy",},
{"name":"ext_light_attenuation_init","order":1,"path":"scripts/ext_light_attenuation_init/ext_light_attenuation_init.yy",},
{"name":"obj_after_image","order":1,"path":"objects/obj_after_image/obj_after_image.yy",},
{"name":"spr_player_walk_up","order":1,"path":"sprites/spr_player_walk_up/spr_player_walk_up.yy",},
{"name":"obj_pause","order":4,"path":"objects/obj_pause/obj_pause.yy",},
{"name":"path_get_area","order":5,"path":"scripts/path_get_area/path_get_area.yy",},
{"name":"spr_debug","order":6,"path":"sprites/spr_debug/spr_debug.yy",},
{"name":"draw_health_bar","order":4,"path":"scripts/draw_health_bar/draw_health_bar.yy",},
{"name":"draw_shadow_map","order":3,"path":"scripts/draw_shadow_map/draw_shadow_map.yy",},
{"name":"light_maintain_shadow_map","order":2,"path":"scripts/light_maintain_shadow_map/light_maintain_shadow_map.yy",},
{"name":"obj_area_light","order":5,"path":"objects/obj_area_light/obj_area_light.yy",},
{"name":"spr_lut_light_intensity_line","order":1,"path":"sprites/spr_lut_light_intensity_line/spr_lut_light_intensity_line.yy",},
{"name":"spr_crosshair","order":2,"path":"sprites/spr_crosshair/spr_crosshair.yy",},
{"name":"spr_flash_light","order":7,"path":"sprites/spr_flash_light/spr_flash_light.yy",},
{"name":"light_add_extension","order":3,"path":"scripts/light_add_extension/light_add_extension.yy",},
{"name":"obj_lighting_initialiser","order":1,"path":"objects/obj_lighting_initialiser/obj_lighting_initialiser.yy",},
{"name":"ext_light_attenuation_reset","order":2,"path":"scripts/ext_light_attenuation_reset/ext_light_attenuation_reset.yy",},
{"name":"light_enumerate_extensions","order":13,"path":"scripts/light_enumerate_extensions/light_enumerate_extensions.yy",},
{"name":"polygon_from_instance","order":10,"path":"scripts/polygon_from_instance/polygon_from_instance.yy",},
{"name":"obj_player","order":3,"path":"objects/obj_player/obj_player.yy",},
{"name":"spr_player_walk_left","order":1,"path":"sprites/spr_player_walk_left/spr_player_walk_left.yy",},
{"name":"light_draw_shadow_map","order":1,"path":"scripts/light_draw_shadow_map/light_draw_shadow_map.yy",},
{"name":"draw_debug_text","order":2,"path":"scripts/draw_debug_text/draw_debug_text.yy",},
{"name":"spr_lut_light_intensity_linear","order":2,"path":"sprites/spr_lut_light_intensity_linear/spr_lut_light_intensity_linear.yy",},
{"name":"gui_macros","order":1,"path":"scripts/gui_macros/gui_macros.yy",},
{"name":"lighting_set_dirty","order":7,"path":"scripts/lighting_set_dirty/lighting_set_dirty.yy",},
{"name":"lighting_update_camera","order":8,"path":"scripts/lighting_update_camera/lighting_update_camera.yy",},
{"name":"spr_player_walk_down","order":1,"path":"sprites/spr_player_walk_down/spr_player_walk_down.yy",},
{"name":"spr_area_light","order":6,"path":"sprites/spr_area_light/spr_area_light.yy",},
{"name":"light_ignore_shadow_caster","order":14,"path":"scripts/light_ignore_shadow_caster/light_ignore_shadow_caster.yy",},
{"name":"spr_player_walk_right","order":1,"path":"sprites/spr_player_walk_right/spr_player_walk_right.yy",},
{"name":"obj_flash_light","order":6,"path":"objects/obj_flash_light/obj_flash_light.yy",},
{"name":"light_static_set_array","order":17,"path":"scripts/light_static_set_array/light_static_set_array.yy",},
{"name":"spr_camera","order":5,"path":"sprites/spr_camera/spr_camera.yy",},
{"name":"light_create_spot","order":11,"path":"scripts/light_create_spot/light_create_spot.yy",},
{"name":"keybinds","order":2,"path":"scripts/keybinds/keybinds.yy",},
{"name":"light_create_directional","order":7,"path":"scripts/light_create_directional/light_create_directional.yy",},
{"name":"obj_game","order":3,"path":"objects/obj_game/obj_game.yy",},
{"name":"lighting_get_active_camera","order":5,"path":"scripts/lighting_get_active_camera/lighting_get_active_camera.yy",},
{"name":"obj_camera","order":4,"path":"objects/obj_camera/obj_camera.yy",},
{"name":"polygon_get_area","order":7,"path":"scripts/polygon_get_area/polygon_get_area.yy",},
{"name":"lighting_debug_shadow_casters","order":2,"path":"scripts/lighting_debug_shadow_casters/lighting_debug_shadow_casters.yy",},
{"name":"sh_shadow_map","order":1,"path":"shaders/sh_shadow_map/sh_shadow_map.yy",},
{"name":"draw_gui_markers","order":3,"path":"scripts/draw_gui_markers/draw_gui_markers.yy",},
{"name":"utilities","order":2,"path":"scripts/utilities/utilities.yy",},
{"name":"lighting_post_composite","order":3,"path":"scripts/lighting_post_composite/lighting_post_composite.yy",},
{"name":"spr_gui_foreground","order":2,"path":"sprites/spr_gui_foreground/spr_gui_foreground.yy",},
{"name":"spr_gui_background","order":1,"path":"sprites/spr_gui_background/spr_gui_background.yy",},
{"name":"lighting_global","order":6,"path":"scripts/lighting_global/lighting_global.yy",},
{"name":"light_add_to_world","order":4,"path":"scripts/light_add_to_world/light_add_to_world.yy",},
{"name":"shadow_map_ensure_exists","order":9,"path":"scripts/shadow_map_ensure_exists/shadow_map_ensure_exists.yy",},
{"name":"spr_lighting_renderer","order":1,"path":"sprites/spr_lighting_renderer/spr_lighting_renderer.yy",},
{"name":"spr_lut_light_intensity_spot","order":3,"path":"sprites/spr_lut_light_intensity_spot/spr_lut_light_intensity_spot.yy",},
{"name":"lighting_free","order":4,"path":"scripts/lighting_free/lighting_free.yy",},
{"name":"polygon_from_path","order":11,"path":"scripts/polygon_from_path/polygon_from_path.yy",},
{"name":"polygon_create","order":9,"path":"scripts/polygon_create/polygon_create.yy",},
{"name":"shadow_casters_exist","order":8,"path":"scripts/shadow_casters_exist/shadow_casters_exist.yy",},
{"name":"light_trace_polygon","order":3,"path":"scripts/light_trace_polygon/light_trace_polygon.yy",},
{"name":"lighting_pre_composite","order":4,"path":"scripts/lighting_pre_composite/lighting_pre_composite.yy",},
{"name":"draw_stamina_bar","order":5,"path":"scripts/draw_stamina_bar/draw_stamina_bar.yy",},
{"name":"tri_direction","order":10,"path":"scripts/tri_direction/tri_direction.yy",},
{"name":"composite_shadow_map","order":2,"path":"scripts/composite_shadow_map/composite_shadow_map.yy",},
{"name":"spr_pause","order":4,"path":"sprites/spr_pause/spr_pause.yy",},
{"name":"player_animation","order":3,"path":"scripts/player_animation/player_animation.yy",},
{"name":"point_in_polygon","order":6,"path":"scripts/point_in_polygon/point_in_polygon.yy",},
{"name":"get_next_pot","order":1,"path":"scripts/get_next_pot/get_next_pot.yy",},
{"name":"light_destroy","order":12,"path":"scripts/light_destroy/light_destroy.yy",},
{"name":"light_create","order":5,"path":"scripts/light_create/light_create.yy",},
{"name":"light_remove_from_world","order":15,"path":"scripts/light_remove_from_world/light_remove_from_world.yy",},
{"name":"macros","order":1,"path":"scripts/macros/macros.yy",},
{"name":"rm_game","order":1,"path":"rooms/rm_game/rm_game.yy",},
{"name":"player","order":4,"path":"sprites/player/player.yy",},
{"name":"obj_shadow_caster","order":5,"path":"objects/obj_shadow_caster/obj_shadow_caster.yy",},
{"name":"light_acknowledge_shadow_caster","order":2,"path":"scripts/light_acknowledge_shadow_caster/light_acknowledge_shadow_caster.yy",},
{"name":"light_create_extension","order":8,"path":"scripts/light_create_extension/light_create_extension.yy",},
{"name":"light_static_get_array","order":16,"path":"scripts/light_static_get_array/light_static_get_array.yy",},
{"name":"light_create_area","order":6,"path":"scripts/light_create_area/light_create_area.yy",},
{"name":"light_create_point","order":10,"path":"scripts/light_create_point/light_create_point.yy",},
],
}