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Board.cs
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Board.cs
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using System;
using System.Collections.Generic;
using System.Text;
namespace Battleship
{
public class Board
{
public int Height { get; set; } = 0;
public int Width { get; set; } = 0;
public List<Cell> Positions { get; set; } = new List<Cell>();
public Board()
{
}
public Board(int height, int width)
{
Height = height;
Width = width;
CreateBoard();
}
public void CreateBoard()
{
for (int y = 1; y <= Height; y++)
{
for (int x = 1; x <= Width; x++)
{
Positions.Add(new Cell(x, y, Cell_State.Fog));
}
}
}
public void DrawBoard()
{
for (int y = 0; y <= Height; y++)
{
for (int x = 0; x <= Width; x++)
{
if (x == 0 && y == 0)
{
Console.Write(" ");
}
else if (x == 0 && y != 0)
{
if (y >= 10)
Console.Write(" {0} ", y);
else
Console.Write(" {0} ", y);
}
else if (x != 0 && y == 0)
{
if (x >= 10)
Console.Write(" {0} ", x);
else
Console.Write(" {0} ", x);
}
else
{
switch (Positions[(y - 1) * Width + x - 1].CellState)
{
case Cell_State.Fog:
Console.Write("~~~ ");
break;
case Cell_State.Ship:
Console.Write(" S ");
break;
case Cell_State.Hit:
Console.Write(" X ");
break;
case Cell_State.Miss:
Console.Write(" . ");
break;
default:
break;
}
}
}
Console.WriteLine("\n");
}
}
public virtual void PlaceShip(Ship ship, int headingPosX, int headingPosY, int direction)
{
if (direction == 0)
{
for (int i = 0; i < ship.Length; i++)
{
Positions[(headingPosY - 1) * Width + (headingPosX - 1) + i].CellState = Cell_State.Ship;
}
}
else
{
for (int i = 0; i < ship.Length; i++)
{
Positions[(headingPosY - 1) * Width + (headingPosX - 1) + i * Width].CellState = Cell_State.Ship;
}
}
}
public Cell_State GetHit(int hitX, int hitY)
{
if (Positions[(hitY - 1) * Width + hitX - 1].CellState == Cell_State.Ship)
{
Positions[(hitY - 1) * Width + hitX - 1].CellState = Cell_State.Hit;
Console.WriteLine("Aferin! Sende iş var. Böyle devam et.");
return Cell_State.Hit;
}
else
{
Positions[(hitY - 1) * Width + hitX - 1].CellState = Cell_State.Miss;
Console.WriteLine("Gelişinden anlamalıydım ne kadar beceriksiz olduğunu... Kaçırdın!");
return Cell_State.Miss;
}
}
public bool CanPlaceShip(Ship ship, int headingPosX, int headingPosY, int direction)
{
return IsInBounds(ship, (headingPosX), (headingPosY), direction) && IsCellAvailable(ship, (headingPosX - 1), (headingPosY - 1), direction) ? true : false;
}
public bool IsInBounds(Ship ship, int headingPosX, int headingPosY, int direction)
{
if (direction == 0)
{
if (headingPosX + ship.Length - 1 <= Width)
return true;
else return false;
}
else
{
if (headingPosY + ship.Length - 1 <= Height)
return true;
else return false;
}
}
public bool IsCellAvailable(Ship ship, int headingPosX, int headingPosY, int direction)
{
bool available = false;
if (direction == 0)
{
for (int i = 0; i < ship.Length; i++)
{
if (Positions[headingPosX + i].CellState != Cell_State.Ship)
available = true;
else available = false;
}
}
else
{
for (int i = 0; i < ship.Length; i++)
{
if (Positions[headingPosX + Width * i].CellState != Cell_State.Ship)
available = true;
else available = false;
}
}
return available;
}
}
}