-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain.go
127 lines (99 loc) · 2.2 KB
/
main.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
package main
import (
"fmt"
"os"
"github.com/veandco/go-sdl2/img"
"github.com/veandco/go-sdl2/sdl"
)
const (
screenWidth = 640
screenHeight = 480
pngImagePath = "./assets/texture.png"
)
var gWindow *sdl.Window
var gTexture *sdl.Texture
var gRenderer *sdl.Renderer
func initiate() (err error) {
if err = sdl.Init(sdl.INIT_VIDEO); err != nil {
return err
}
if err = img.Init(img.INIT_PNG); err != nil {
return err
}
if !sdl.SetHint(sdl.HINT_RENDER_SCALE_QUALITY, "1") {
if _, err = fmt.Fprintln(os.Stderr, "Warning: Linear texture filtering not enabled!"); err != nil {
return err
}
}
if gWindow, err = sdl.CreateWindow("SDL Tutorial", sdl.WINDOWPOS_UNDEFINED,
sdl.WINDOWPOS_UNDEFINED, screenWidth, screenHeight, sdl.WINDOW_SHOWN); err != nil {
return err
}
if gRenderer, err = sdl.CreateRenderer(gWindow, -1, sdl.RENDERER_ACCELERATED); err != nil {
return err
}
if err = gRenderer.SetDrawColor(0xFF, 0xFF, 0xFF, 0xFF); err != nil {
return err
}
return nil
}
func loadTexture(path string) (texture *sdl.Texture, err error) {
var loadedSurface *sdl.Surface
if loadedSurface, err = img.Load(path); err != nil {
return nil, err
}
defer loadedSurface.Free()
if texture, err = gRenderer.CreateTextureFromSurface(loadedSurface); err != nil {
return nil, err
}
return texture, nil
}
func loadMedia() (err error) {
gTexture, err = loadTexture(pngImagePath)
return err
}
func terminate() (err error) {
if err = gTexture.Destroy(); err != nil {
return err
}
if err = gRenderer.Destroy(); err != nil {
return err
}
if err = gWindow.Destroy(); err != nil {
return err
}
img.Quit()
sdl.Quit()
return nil
}
func run() (err error) {
if err = initiate(); err != nil {
return err
}
if err = loadMedia(); err != nil {
return err
}
quit := false
for !quit {
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
switch event.(type) {
case *sdl.QuitEvent:
quit = true
}
}
if err = gRenderer.Clear(); err != nil {
return err
}
if err := gRenderer.Copy(gTexture, nil, nil); err != nil {
return err
}
gRenderer.Present()
}
err = terminate()
return err
}
func main() {
if err := run(); err != nil {
os.Exit(1)
}
}