From 33f2143019588d54c17d671fa45d9257866f3769 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Thu, 12 Sep 2024 00:54:19 +0200 Subject: [PATCH] Docs - Update CSW proxy weapon information (#10309) --- docs/wiki/framework/crew-served-weapons-framework.md | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/docs/wiki/framework/crew-served-weapons-framework.md b/docs/wiki/framework/crew-served-weapons-framework.md index a2f8e74ae65..0213e42a5e9 100644 --- a/docs/wiki/framework/crew-served-weapons-framework.md +++ b/docs/wiki/framework/crew-served-weapons-framework.md @@ -16,7 +16,7 @@ version: To convert a static weapon into a crew served weapon, you need to create the following: -- A proxy weapon +- A proxy weapon (optional) - A carryable weapon that can be mounted on a tripod - Carryable weapon magazines - The CSW config in the static weapon @@ -27,6 +27,8 @@ For the following examples, we are going to assume you are modifying your existi Because the magazine loading time is already handled by the ACE interaction, a proxy weapon with a very low loading time is used. It automatically replaces the default weapon of the turret when CSW is enabled. +A proxy weapon isn't required for a CSW to work. If a CSW uses the default weapons, the reload times will just be longer. + ```cpp class CfgWeapons { class prefix_hmg_weapon; @@ -136,7 +138,7 @@ class CfgVehicles { class prefix_hmg: StaticMGWeapon { class ACE_CSW { enabled = 1; // Enables ACE CSW for this weapon - proxyWeapon = "prefix_hmg_weapon_proxy"; // The proxy weapon created above + proxyWeapon = "prefix_hmg_weapon_proxy"; // The proxy weapon created above. This can also be a function name that returns a proxy weapon - passed [_vehicle, _turret, _currentWeapon, _needed, _emptyWeapon] magazineLocation = "_target selectionPosition 'magazine'"; // Ammo handling interaction point location disassembleWeapon = "prefix_hmg_carry"; // Carryable weapon created above disassembleTurret = "ace_csw_m3Tripod"; // Which static tripod will appear when weapon is disassembled