diff --git a/addons/hearing/functions/fnc_explosion.sqf b/addons/hearing/functions/fnc_explosion.sqf
index 70ebfb47c37..2d3d5929895 100644
--- a/addons/hearing/functions/fnc_explosion.sqf
+++ b/addons/hearing/functions/fnc_explosion.sqf
@@ -48,8 +48,8 @@ if (_distance > _maxDistance) exitWith {
TRACE_2("too far away",_distance,_maxDistance);
};
-private _strength = _vehAttenuation * _explosive * _volume * _maxDistance / _distance^2;
-
+// Tone down _maxDistance to bring strength back to similar levels as a large burst of a loud weapon
+private _strength = _vehAttenuation * _explosive * _volume * (_maxDistance / 2) / _distance^2;
TRACE_6("strength",_vehAttenuation,_explosive,_volume,_maxDistance,_distance,_strength);
// Call immediately, as it will get picked up later by the update thread anyway
diff --git a/addons/hitreactions/functions/fnc_fallDown.sqf b/addons/hitreactions/functions/fnc_fallDown.sqf
index 38f3152c7cd..3ab2bdbedda 100644
--- a/addons/hitreactions/functions/fnc_fallDown.sqf
+++ b/addons/hitreactions/functions/fnc_fallDown.sqf
@@ -20,7 +20,7 @@
params ["_unit", "_firer", "_damage"];
// exit if system is disabled
-if (GVAR(minDamageToTrigger) == -1) exitWith {};
+if (GVAR(minDamageToTrigger) < -0.5) exitWith {};
// exit if damage is disabled on unit
if !(isDamageAllowed _unit && {_unit getVariable [QEGVAR(medical,allowDamage), true]}) exitWith {};
diff --git a/addons/hitreactions/initSettings.inc.sqf b/addons/hitreactions/initSettings.inc.sqf
index 820f6647670..457aa83e2aa 100644
--- a/addons/hitreactions/initSettings.inc.sqf
+++ b/addons/hitreactions/initSettings.inc.sqf
@@ -3,7 +3,7 @@ private _category = [LELSTRING(common,categoryUncategorized), QUOTE(COMPONENT_BE
[
QGVAR(minDamageToTrigger),
"SLIDER",
- LSTRING(minDamageToTrigger_displayName),
+ [LSTRING(minDamageToTrigger_displayName), LSTRING(minDamageToTrigger_Description)],
_category,
[-1, 1, 0.1, 1],
1
diff --git a/addons/hitreactions/stringtable.xml b/addons/hitreactions/stringtable.xml
index 7d335532909..5fc5ac67d51 100644
--- a/addons/hitreactions/stringtable.xml
+++ b/addons/hitreactions/stringtable.xml
@@ -17,6 +17,9 @@
Düşmeyi tetikleyen min hasar
Daño mínimo para provocar la caída
+
+ If a unit takes more damage than this setting's value whilst moving on foot, they will fall over.\nIf set to -1 the mechanic is turned off.
+
Player Weapon Drop Chance (Arm Hit)
プレイヤーが武器を落とす確率 (腕部への被弾)