diff --git a/addons/advanced_fatigue/functions/fnc_mainLoop.sqf b/addons/advanced_fatigue/functions/fnc_mainLoop.sqf index 991e6870008..e6327a3fa56 100644 --- a/addons/advanced_fatigue/functions/fnc_mainLoop.sqf +++ b/addons/advanced_fatigue/functions/fnc_mainLoop.sqf @@ -28,7 +28,7 @@ private _velocity = velocity ACE_player; private _normal = surfaceNormal (getPosWorld ACE_player); private _movementVector = vectorNormalized _velocity; private _fwdAngle = asin (_movementVector select 2); -private _sideAngle = if ((getPosATL ACE_player) select 2 > 0.02) then { +private _sideAngle = if ((getPosATL ACE_player) select 2 > 0.01) then { 0 // ignore terrain normal if not touching it } else { private _sideVector = vectorNormalized (_movementVector vectorCrossProduct _normal);