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Compat CUP Terrains - Add sitting compatibility #10645

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merged 7 commits into from
Jan 13, 2025

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johnb432
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When merged this pull request will:

  • Title
  • Requires Sitting - Various improvements #10644 to function.
  • Moved the refuelling part of the compat to its separate subaddon.
  • I haven't tested with CUP terrains, but Zeus placed objects work without issue. Do I need to add EGVAR(interaction,replaceTerrainObject) = 1; to have it work with baked-in terrain objects?

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@johnb432 johnb432 added the kind/enhancement Release Notes: **IMPROVED:** label Jan 12, 2025
@LinkIsGrim LinkIsGrim added this to the 3.18.3 milestone Jan 13, 2025
@LinkIsGrim
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Do I need to add EGVAR(interaction,replaceTerrainObject) = 1; to have it work with baked-in terrain objects?

Yes IIRC

@johnb432
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Yes IIRC

Should I add it to all objects I've added compatibility for?

@LinkIsGrim
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Up to you. I don't much care for not being able to sit on terrain objects but I can see that bothering people.

@johnb432
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Up to you. I don't much care for not being able to sit on terrain objects but I can see that bothering people.

I'm a little worried about the potential performance impact that swapping in objects could have, but I don't know, as I have no idea how many terrain objects would be replaced.

@LinkIsGrim
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They're only replaced if a player tries to interact with them, right? Should be fine.

@LinkIsGrim LinkIsGrim changed the title CUP Terrains Compat - Add sitting compatibility Compat CUP Terrains - Add sitting compatibility Jan 13, 2025
@johnb432
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They're only replaced if a player tries to interact with them, right? Should be fine.

It seems so, will update accordingly then.

@LinkIsGrim LinkIsGrim modified the milestones: 3.19.1, 3.19.0 Jan 13, 2025
@johnb432
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@LinkIsGrim Done.

@LinkIsGrim LinkIsGrim merged commit 4a65e32 into master Jan 13, 2025
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@johnb432 johnb432 deleted the compat-cup-terrain-sitting branch January 13, 2025 21:42
PlayerBotPro pushed a commit to PlayerBotPro/ACE3 that referenced this pull request Jan 14, 2025
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3 participants