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files a/Assets/Project/Scenes/Levels/1/Level_1_Chapter_3/Lightmap-9_comp_dir.png and b/Assets/Project/Scenes/Levels/1/Level_1_Chapter_3/Lightmap-9_comp_dir.png differ diff --git a/Assets/Project/Scenes/Levels/1/Level_1_Chapter_3/Lightmap-9_comp_light.exr b/Assets/Project/Scenes/Levels/1/Level_1_Chapter_3/Lightmap-9_comp_light.exr index bc2720f8c..95fed1724 100644 Binary files a/Assets/Project/Scenes/Levels/1/Level_1_Chapter_3/Lightmap-9_comp_light.exr and b/Assets/Project/Scenes/Levels/1/Level_1_Chapter_3/Lightmap-9_comp_light.exr differ diff --git a/Assets/Project/Scripts/Player/Actions/HandInteractions.cs b/Assets/Project/Scripts/Player/Actions/HandInteractions.cs index 3036a5c68..586fe98aa 100644 --- a/Assets/Project/Scripts/Player/Actions/HandInteractions.cs +++ b/Assets/Project/Scripts/Player/Actions/HandInteractions.cs @@ -184,7 +184,7 @@ void CastSpell() //cast spell with SpellCasting class { if (GameSettings.useSpeech && !PlayerParams.Variables.uiActive) //if using speach then microphone starting to record { - PlayerParams.Controllers.playerMovement.StartCoroutine(PlayerParams.Controllers.spellCasting.CastSpell()); + PlayerParams.Controllers.playerManager.StartCoroutine(PlayerParams.Controllers.spellCasting.CastSpell()); } else if (!PlayerParams.Variables.uiActive) //open spells menu if using speech is off { diff --git a/Assets/Project/Scripts/Player/PlayerManager.cs b/Assets/Project/Scripts/Player/PlayerManager.cs index 81e2b72eb..219699c36 100644 --- a/Assets/Project/Scripts/Player/PlayerManager.cs +++ b/Assets/Project/Scripts/Player/PlayerManager.cs @@ -13,6 +13,7 @@ public static class Objects //mostly GameObjects associated with player public static class Controllers //scripts associated with player { + public static PlayerManager playerManager; public static PlayerMovement playerMovement; public static Inventory inventory; public static Spellbook spellbook; @@ -61,6 +62,7 @@ void Awake() PlayerParams.Objects.hand = hand; //Controllers + PlayerParams.Controllers.playerManager = this; PlayerParams.Controllers.playerMovement = playerMovement; PlayerParams.Controllers.inventory = inventory; PlayerParams.Controllers.spellbook = spellbook;