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Description:
The FOV setting on the a-camera is not working in VR mode, the FOV is clearly changed before I enter VR but once I do (on a VR device), it goes back to the original FOV.
A-Frame Version:1.6.9
Platform / Device: Google Cardboard (Android) , Meta Quest-3
The text was updated successfully, but these errors were encountered:
In immersive mode the WebXR API dictates the projection matrix for rendering, which includes the FOV. So the behaviour your seeing is intended.
Not sure what you're trying to achieve, but rendering with a different FOV would result in an incorrect view through the lenses. If you want more of your scene to be in view at the same time, you'll have to adjust your scene layout instead. Similar to real life you can only adjust the environment around the user, not the users eyes.
Description:
The FOV setting on the a-camera is not working in VR mode, the FOV is clearly changed before I enter VR but once I do (on a VR device), it goes back to the original FOV.
The text was updated successfully, but these errors were encountered: