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kandi_lahteet_hack.bib
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@misc{html5diff,
note={W3C ja WHATWG. HTML5 differences from HTML4: Introduction. Verkkosivu. Saatavissa \url{http://www.w3.org/TR/2011/WD-html5-diff-20110405/#introduction}. Viitattu 15.02.2014.}
}
@misc{webgl_specification,
author={Khronos Group},
title={{WebGL Specification. Verkkosivu}},
year={2013},
note={Saatavissa \url{http://www.khronos.org/registry/webgl/specs/latest/1.0/}. Viitattu 15.02.2014.},
}
@misc{webgl_supported,
author={Khronos Group},
title={{BlacklistsAndWhitelists. Yhteensopivuuslistaus}},
year={2014},
note={Saatavissa \url{http://www.khronos.org/webgl/wiki/BlacklistsAndWhitelists}. Viitattu 15.02.2014.},
}
@inproceedings{claypool_fps,
note={Mark Claypool, Kajal Claypool ja Feissal Damaa. The effects of frame rate and resolution on users playing First Person Shooter games. \textsl{Electronic Imaging 2006}. International Society for Optics and Photonics, 2006. Saatavissa \url{http://web.cs.wpi.edu/~claypool/papers/fr-rez/paper.pdf}. DOI: 10.1117/12.648609}
}
@inproceedings{dibenedettoSpider,
note={Marco Di Benedetto, Federico Ponchio, Fabio Ganovelli ja Roberto Scopigno. SpiderGL: a JavaScript 3D graphics library for next-generation WWW. \textsl{Proceedings of the 15th International Conference on Web 3D Technology}, sivut 165–174. ACM, 2010. Saatavissa ACM Digital Library, DOI: 10.1145/1836049.1836075.}
}
@article{hoetzlein,
note={Rama C. Hoetzlein. Graphics Performance in Rich Internet Applications. \textsl{Computer Graphics and Applications}, IEEE, 32(5):98–104, 2012. Saatavissa IEEE Explore, DOI: 10.1109/MCG.2012.102.}
}
@misc{hoetzlein_data,
author={Hoetzlein, Rama C.},
title={{Sprite Testing for Rich Internet Applications - Raw Data. Mittaustuloksia Excel-taulukossa}},
note={Saatavilla \url{http://www.rchoetzlein.com/theory/wp-content/uploads/2012/05/sprite_performance.xls}. Viitattu 04.04.2014.}
}
@misc{hoetzlein_webgl_code,
author={Hoetzlein, Rama C.},
title={{Sprite Testing for Rich Internet Applications - particles\_sprite.html. HTML/JavaScript-koodi}},
note={ZIP-arkisto saatavissa \url{http://www.rchoetzlein.com/theory/wp-content/uploads/2012/05/sprites_webgl.zip}. Viitattu 09.04.2014.}
}
@misc{mozillaBlacklist,
author={Mozilla.org},
title={{Blocklisting/Blocked Graphics Drivers. Yhteensopivuuslistaus}},
note={Saatavissa \url{https://wiki.mozilla.org/Blocklisting/Blocked_Graphics_Drivers}. Viitattu 18.02.2014.}
}
@misc{googlesupport,
author={Google Support},
title={{WebGL and 3D graphics. Yhteensopivuuslistaus.}},
note={Saatavissa \url{https://support.google.com/chrome/answer/1220892?hl=en}. Viitattu 18.02.2014.},
}
@mastersthesis{smedberg,
note={Fredrik Smedberg. Performance analysis of JavaScript. Pro gradu, Linköpings Universitet, 2010. Saatavissa \url{http://www.diva-portal.org/smash/get/diva2:321661/FULLTEXT01.pdf}. Viitattu 21.02.2014.},
}
@misc{htmlapis,
author={W3C and WHATWG},
year={2012},
month={17.12.2012},
title={{HTML5 - A vocabulary and associated APIs for HTML and XHTML. Spesifikaatio}},
note={Saatavissa \url{http://www.w3.org/TR/2012/CR-html5-20121217/}. Viitattu 21.02.2014.},
}
@misc{htmlwebworkers,
author={WHATWG},
month={21.02.2014},
title={{HTML: 10 - Web workers}},
note={Saatavissa \url{http://www.whatwg.org/specs/web-apps/current-work/multipage/workers.html}. Viitattu 21.02.2014.},
}
@misc{khronosopenwebgldiff,
author={Khronos Group},
title={{WebGL and OpenGL Differences. Verkkosivu}},
note={Saatavissa \url{http://www.khronos.org/webgl/wiki_1_15/index.php/WebGL_and_OpenGL_Differences}. Viitattu 21.02.2014.}
}
@mastersthesis{voutilainen,
note={Jari-Pekka Voutilainen. Vuorovaikutteisten web-sovellusten kehittäminen. Pro gradu, Tampereen Teknillinen Yliopisto, 2011. Saatavissa \url{http://dspace.cc.tut.fi/dpub/bitstream/handle/123456789/20804/voutilainen.pdf?sequence=3}.},
}
@misc{opengl4,
author={Khronos Group},
year={2011},
title={The {O}pen{GL} {G}raphics {S}ystem: {A} {S}pecification},
note={Saatavissa \url{http://www.opengl.org/registry/doc/glspec40.core.20100311.pdf}. Viitattu 28.02.2014.}
}
@misc{directx,
author={Microsoft},
title={{DirectX Graphics and Gaming. Verkkosivu}},
note={Saatavissa \url{http://msdn.microsoft.com/en-us/library/windows/desktop/ee663274}. Viitattu 28.02.2014.}
}
@misc{opengles,
author={Khronos Group},
title={{OpenGL ES}},
note={Saatavissa \url{http://www.khronos.org/opengles/}. Viitattu 28.02.2014.}
}
@misc{webglgames,
author={WebGL.com},
title={Web{GL} - {G}ames},
note={Saatavissa \url{http://www.webgl.com/category/webgl-games/}. Viitattu 07.03.2014.}
}
@article{housepreview,
note={Bentar Priyopradono ja Fajar A. Perdana. Web3D Publishing Interior Design and Residential Collection based on WebGL Technology. \textsl{International Journal of Computer Applications}, 64(1), 2013. Saatavissa \url{http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.278.5819&rep=rep1&type=pdf}}
}
@article{biomed,
note={Jesus Jimenez, Jaime Cruz ja Juan Ruiz de Miras. High performance 3D visualization on the Web: a biomedical case study. \textsl{International Work-Conference on Bioinformatics and Biomedical Engineering (IWBBIO)}, sivut 465–471, 2013. Saatavissa \url{http://iwbbio.ugr.es/papers/iwbbio_078.pdf}}
}
@article{volumerendering,
note={Mobeen Movania Mobeen ja Lin Feng. High-Performance Volume Rendering on the Ubiquitous WebGL Platform. \textsl{2012 IEEE 14th International Conference on High Performance Computing and Communication \& 2012 IEEE 9th International Conference on Embedded Software and Systems (HPCC-ICESS)}, sivut 381–388, 2012. Saatavissa \url{http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=6332197}. DOI: 10.1109/HPCC.2012.58.}
}
@misc{3dcar,
author={+360\textdegree},
title={{Car Visualizer. Tuotedemo}},
note={Saatavissa \url{http://carvisualizer.plus360degrees.com/threejs/}. Viitattu 10.03.2014.}
}
@misc{webquake,
author={Kuzmin, Vitaliy},
title={{WebQuake. Koodirepositorio}},
note={Saatavissa \url{https://github.com/SiPlus/WebQuake}. Viitattu 10.03.2014.}
}
@misc{quakewebgl,
note={Stefan Haustein, Joel Webber, Matthias B\"{u}chner, Ray Cromwell ja moogle (käyttäjänimi). quake2-gwt-port. Verkkopeli. Saatavissa \url{http://quake2playn.appspot.com/}. Viitattu 10.03.2014.}
}
@misc{epicwebgl,
author={Web{GL}.com},
title={{WebGL Game Demo - Unreal Engine 3 (Epic Citadel). Verkkosivu}},
note={Saatavissa \url{http://www.webgl.com/2013/05/webgl-game-demo-unreal-engine-3-epic-citadel/}. Viitattu 10.03.2014.}
}
@misc{googleclosure,
author={{Google Developers}},
title={{Closure Tools - Compiler. Kehitystyökalu}},
note={Saatavissa \url{https://developers.google.com/closure/compiler/}. Viitattu 11.03.2014.}
}
@misc{mdnjs,
author={{Mozilla Developer Network}},
title={{MDN - JavaScript. Verkkosivu}},
note={Saatavissa \url{https://developer.mozilla.org/en-US/docs/Web/JavaScript}. Viitattu 11.03.2014.}
}
@misc{ecmascript,
author={ECMA International},
title={{ECMA-262 ECMAScript Language Definition. Spesifikaatio}},
note={Saatavissa \url{http://www.ecma-international.org/publications/files/ECMA-ST/ECMA-262.pdf}. Viitattu 11.03.2014.}
}
@misc{opengl_primitives,
author={Khronos Group},
title={{OPenGL.org - Primitive. Wiki}},
note={Saatavissa \url{https://www.opengl.org/wiki/Primitive}. Viitattu 21.03.2014.}
}
@misc{canvas_spec,
author={WHATWG},
title={{HTML - 4.12.4 - The canvas element. Spesifikaatio}},
note={Saatavissa \url{http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html}. Viitattu 21.03.2014.}
}