-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathmain.cu
194 lines (147 loc) · 4.74 KB
/
main.cu
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
/**
* A CUDA 2.0 Implementation of the Game of Life.
*
* Copyright (C) 2015 Alejandro Segovia
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
**/
#include <cuda.h>
#include <stdio.h>
#include <stdlib.h>
#include <sys/time.h>
#include <unistd.h>
#define BLOCK_SIDE 16
typedef unsigned char ubyte;
__device__ ubyte getat(ubyte* pboard, int nrows, int ncols, int x, int y)
{
if (x >= 0 && x < ncols && y >= 0 && y < nrows)
return pboard[x * ncols + y];
return 0x0;
}
__device__ int numneighbors(int x, int y, ubyte* pboard, int nrows, int ncols)
{
int num = 0;
num += (getat(pboard, nrows, ncols, x-1, y));
num += (getat(pboard, nrows, ncols, x+1, y));
num += (getat(pboard, nrows, ncols, x, y-1));
num += (getat(pboard, nrows, ncols, x, y+1));
num += (getat(pboard, nrows, ncols, x-1, y-1));
num += (getat(pboard, nrows, ncols, x-1, y+1));
num += (getat(pboard, nrows, ncols, x+1, y-1));
num += (getat(pboard, nrows, ncols, x+1, y+1));
return num;
}
__global__ void simstep(int nrows, int ncols, ubyte* pCurrBoard, ubyte* pNewBoard)
{
int x = blockIdx.x * BLOCK_SIDE + threadIdx.x;
int y = blockIdx.y * BLOCK_SIDE + threadIdx.y;
int indx = x * ncols + y;
pNewBoard[indx] = pCurrBoard[indx];
int neighbors = numneighbors(x, y, pCurrBoard, nrows, ncols);
// Apply game rules:
// "Any live cell with fewer than two live neighbours dies,
// as if caused by under-population." [WIK11]
if (neighbors < 2)
pNewBoard[indx] = 0x0;
// "Any live cell with two or three live neighbours lives on
// to the next generation." [WIK11]
// (do nothing)
// "Any live cell with more than three live neighbours dies,
// as if by overcrowding." [WIK11]
if (neighbors > 3)
pNewBoard[indx] = 0x0;
// "Any dead cell with exactly three live neighbours becomes
// a live cell, as if by reproduction." [WIK11]
if (neighbors == 3 && !pCurrBoard[indx])
pNewBoard[indx] = 0x1;
}
void randomizeBoard(ubyte* pboard, int nrows, int ncols, float probability)
{
for (int x = 0; x < ncols; x++)
{
for (int y = 0; y < nrows; y++)
{
float rnd = rand() / (float)RAND_MAX;
pboard[x * ncols + y] = (rnd >= probability)? 0x1 : 0x0;
}
}
}
void printBoard(const char* msg, ubyte* pboard, int nrows, int ncols)
{
printf("%s\n", msg);
for (int x = 0; x < ncols; x++)
{
for (int y = 0; y < nrows; y++)
{
printf("%c ", pboard[x * ncols + y]? 'o' : ' ');
}
printf("\n");
}
}
int main(int argc, char* argv[])
{
int boardW = 64;
int boardH = 64;
int ngenerations = 1000000;
if (argc > 1)
{
ngenerations = atoi(argv[1]);
}
printf("Running %d generations\n", ngenerations);
srand(time(0));
ubyte* pboard = (ubyte *)malloc(boardW * boardH * sizeof(ubyte));
randomizeBoard(pboard, boardH, boardW, 0.7f);
printBoard("Initial Board:", pboard, boardH, boardW);
ubyte* pDevBoard0;
cudaMalloc((void **)&pDevBoard0, boardW * boardH * sizeof(ubyte));
cudaMemcpy(pDevBoard0, pboard, boardH * boardW * sizeof(ubyte), cudaMemcpyHostToDevice);
ubyte* pDevBoard1;
cudaMalloc((void **)&pDevBoard1, boardW * boardH * sizeof(ubyte));
cudaMemset(pDevBoard1, 0x0, boardH * boardW * sizeof(ubyte));
dim3 blocksize(BLOCK_SIDE, BLOCK_SIDE);
dim3 gridsize(boardW / BLOCK_SIDE, boardH / BLOCK_SIDE);
struct timeval ti;
gettimeofday(&ti, NULL);
ubyte* pcurr;
ubyte* pnext;
for (int gen = 0; gen < ngenerations; gen++)
{
if ((gen % 2) == 0)
{
pcurr = pDevBoard0;
pnext = pDevBoard1;
}
else
{
pcurr = pDevBoard1;
pnext = pDevBoard0;
}
simstep<<<gridsize, blocksize>>>(boardH, boardW, pcurr, pnext);
#ifdef PRINT_BOARDS
cudaMemcpy(pboard, pnext, boardH * boardW * sizeof(ubyte), cudaMemcpyDeviceToHost);
for (int i = 0; i < 24; i++) printf("\n");
printBoard(" ", pboard, boardH, boardW);
//usleep(250000);
#endif
}
struct timeval tf;
gettimeofday(&tf, NULL);
double t = ((tf.tv_sec - ti.tv_sec) * 1000.0) + ((tf.tv_usec - ti.tv_usec) / 1000.0);
cudaMemcpy(pboard, pcurr, boardW * boardH * sizeof(ubyte), cudaMemcpyDeviceToHost);
printBoard("Resulting Board:", pboard, boardH, boardW);
cudaFree(pDevBoard0);
cudaFree(pDevBoard1);
free(pboard);
printf("%d generations in %f milliseconds\n", ngenerations, t);
return 0;
}