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For example, if one wish to make a Shader graph, you may want each input and output node to have a specific type (float, vec3 etc.). Are there facilities in place to do something like this? If not, is it planned?
The text was updated successfully, but these errors were encountered:
For example, if one wish to make a Shader graph, you may want each input and output node to have a specific type (float, vec3 etc.). Are there facilities in place to do something like this? If not, is it planned?
The text was updated successfully, but these errors were encountered: