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I am trying to build 3D reconstructions of the indoor structure of homes. I have played around with a few different SfM pipelines, but they usually seem to fall short when dealing with textureless areas (as expected). I would like to test the use of monocular depth estimation with a reconstruction pipeline to see if using external depth maps can improve the reconstruction process, which leads me to my question: does Meshroom natively support the use of external depth maps?
The text was updated successfully, but these errors were encountered:
Hello Joel, we don't have a node in native Meshroom for that yet. But you may have a look at what we do in Meshroom Research to import Colmap depth maps . Beware that you may want to use the node DepthMapTransform on the ouptut depth maps to convert it from the 'usual' depth map format to meshroom's format.
I am trying to build 3D reconstructions of the indoor structure of homes. I have played around with a few different SfM pipelines, but they usually seem to fall short when dealing with textureless areas (as expected). I would like to test the use of monocular depth estimation with a reconstruction pipeline to see if using external depth maps can improve the reconstruction process, which leads me to my question: does Meshroom natively support the use of external depth maps?
The text was updated successfully, but these errors were encountered: