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Copy pathmodel_resource_state_change_response.go
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model_resource_state_change_response.go
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/*
Ambar OpenAPI Specification
Details about communicating with Ambar.cloud public endpoints. Supported HTTP rest endpoints and their request and response details.
API version: 2024-06-11
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package Ambar
import (
"encoding/json"
"bytes"
"fmt"
)
// checks if the ResourceStateChangeResponse type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ResourceStateChangeResponse{}
// ResourceStateChangeResponse struct for ResourceStateChangeResponse
type ResourceStateChangeResponse struct {
ResourceId string `json:"resourceId"`
State string `json:"state"`
}
type _ResourceStateChangeResponse ResourceStateChangeResponse
// NewResourceStateChangeResponse instantiates a new ResourceStateChangeResponse object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewResourceStateChangeResponse(resourceId string, state string) *ResourceStateChangeResponse {
this := ResourceStateChangeResponse{}
this.ResourceId = resourceId
this.State = state
return &this
}
// NewResourceStateChangeResponseWithDefaults instantiates a new ResourceStateChangeResponse object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewResourceStateChangeResponseWithDefaults() *ResourceStateChangeResponse {
this := ResourceStateChangeResponse{}
return &this
}
// GetResourceId returns the ResourceId field value
func (o *ResourceStateChangeResponse) GetResourceId() string {
if o == nil {
var ret string
return ret
}
return o.ResourceId
}
// GetResourceIdOk returns a tuple with the ResourceId field value
// and a boolean to check if the value has been set.
func (o *ResourceStateChangeResponse) GetResourceIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.ResourceId, true
}
// SetResourceId sets field value
func (o *ResourceStateChangeResponse) SetResourceId(v string) {
o.ResourceId = v
}
// GetState returns the State field value
func (o *ResourceStateChangeResponse) GetState() string {
if o == nil {
var ret string
return ret
}
return o.State
}
// GetStateOk returns a tuple with the State field value
// and a boolean to check if the value has been set.
func (o *ResourceStateChangeResponse) GetStateOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.State, true
}
// SetState sets field value
func (o *ResourceStateChangeResponse) SetState(v string) {
o.State = v
}
func (o ResourceStateChangeResponse) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ResourceStateChangeResponse) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["resourceId"] = o.ResourceId
toSerialize["state"] = o.State
return toSerialize, nil
}
func (o *ResourceStateChangeResponse) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"resourceId",
"state",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err;
}
for _, requiredProperty := range(requiredProperties) {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varResourceStateChangeResponse := _ResourceStateChangeResponse{}
decoder := json.NewDecoder(bytes.NewReader(data))
decoder.DisallowUnknownFields()
err = decoder.Decode(&varResourceStateChangeResponse)
if err != nil {
return err
}
*o = ResourceStateChangeResponse(varResourceStateChangeResponse)
return err
}
type NullableResourceStateChangeResponse struct {
value *ResourceStateChangeResponse
isSet bool
}
func (v NullableResourceStateChangeResponse) Get() *ResourceStateChangeResponse {
return v.value
}
func (v *NullableResourceStateChangeResponse) Set(val *ResourceStateChangeResponse) {
v.value = val
v.isSet = true
}
func (v NullableResourceStateChangeResponse) IsSet() bool {
return v.isSet
}
func (v *NullableResourceStateChangeResponse) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableResourceStateChangeResponse(val *ResourceStateChangeResponse) *NullableResourceStateChangeResponse {
return &NullableResourceStateChangeResponse{value: val, isSet: true}
}
func (v NullableResourceStateChangeResponse) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableResourceStateChangeResponse) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}