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Fantasy War console edition

Remastered version of my very first game. Written in C++. UI is planned to be represented by CLI and Telegram bot. Development is not focused on the result but on the learning process so there are few external libraries and progress is slow.

Dependencies

In order to successfully build the project you need to download Boost of version 1.80.0 to libraries/boost_1_80_0.

Building

Using Cmake

mkdir build
cd build
cmake ..
cmake --build .

Cmake variables

Use BUILD_MODE to specify either Release or Debug build mode:

cmake .. -DBUILD_MODE=Debug

Release build mode is used by default.

Using build script

./build [debug]

debug is optional argument, release build mode is used by default.

Running the game

The game can be launched from the build directory with

chmod +x ./FantasyWar
./FantasyWar