forked from mt-mods/signs_lib
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathapi.lua
1426 lines (1210 loc) · 41.9 KB
/
api.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
-- signs_lib api, backported from street_signs
local S = signs_lib.S
local FS = function(...) return minetest.formspec_escape(S(...)) end
local has_default_mod = minetest.get_modpath("default")
local function log(level, messagefmt, ...)
minetest.log(level, "[signs_lib] " .. messagefmt:format(...))
end
local function get_sign_formspec() end
signs_lib.glow_item = "basic_materials:energy_crystal_simple"
signs_lib.lbm_restore_nodes = {}
signs_lib.old_fenceposts = {}
signs_lib.old_fenceposts_replacement_signs = {}
signs_lib.old_fenceposts_with_signs = {}
-- Settings used for a standard wood or steel wall sign
signs_lib.standard_lines = 6
signs_lib.standard_hscale = 1
signs_lib.standard_vscale = 1
signs_lib.standard_lspace = 1
signs_lib.standard_fsize = 16
signs_lib.standard_xoffs = 4
signs_lib.standard_yoffs = 0
signs_lib.standard_cpl = 35
signs_lib.standard_wood_groups = table.copy(has_default_mod and minetest.registered_items["default:sign_wall_wood"].groups or {})
signs_lib.standard_wood_groups.attached_node = nil
signs_lib.standard_steel_groups = table.copy(has_default_mod and minetest.registered_items["default:sign_wall_steel"].groups or {})
signs_lib.standard_steel_groups.attached_node = nil
signs_lib.standard_wood_sign_sounds = table.copy(has_default_mod and minetest.registered_items["default:sign_wall_wood"].sounds or {})
signs_lib.standard_steel_sign_sounds = table.copy(has_default_mod and minetest.registered_items["default:sign_wall_steel"].sounds or {})
signs_lib.default_text_scale = {x=10, y=10}
signs_lib.old_widefont_signs = {}
signs_lib.block_list = {}
signs_lib.totalblocks = 0
signs_lib.standard_yaw = {
0,
math.pi / -2,
math.pi,
math.pi / 2,
}
signs_lib.wallmounted_yaw = {
nil,
nil,
math.pi / -2,
math.pi / 2,
0,
math.pi,
}
signs_lib.fdir_to_back = {
{ 0, -1 },
{ -1, 0 },
{ 0, 1 },
{ 1, 0 },
}
signs_lib.wall_fdir_to_back = {
nil,
nil,
{ 0, 1 },
{ 0, -1 },
{ -1, 0 },
{ 1, 0 },
}
signs_lib.fdir_flip_to_back = {
[0] = { 0, 2 },
[1] = { 2, 0 },
[2] = { 0, -2 },
[3] = { -2, 0 }
}
signs_lib.wall_fdir_flip_to_back = {
[2] = { 2, 0 },
[3] = { -2, 0 },
[4] = { 0, 2 },
[5] = { 0, -2 },
}
signs_lib.fdir_to_back_left = {
[0] = { -1, 1 },
[1] = { 1, 1 },
[2] = { 1, -1 },
[3] = { -1, -1 }
}
signs_lib.wall_fdir_to_back_left = {
[2] = { 1, 1 },
[3] = { -1, -1 },
[4] = { -1, 1 },
[5] = { 1, -1 }
}
signs_lib.rotate_walldir = {
[0] = 4,
[1] = 0,
[2] = 5,
[3] = 1,
[4] = 2,
[5] = 3
}
signs_lib.rotate_walldir_simple = {
[0] = 4,
[1] = 4,
[2] = 5,
[3] = 4,
[4] = 2,
[5] = 3
}
signs_lib.rotate_facedir = {
[0] = 1,
[1] = 2,
[2] = 3,
[3] = 4,
[4] = 6,
[5] = 6,
[6] = 0
}
signs_lib.rotate_facedir_simple = {
[0] = 1,
[1] = 2,
[2] = 3,
[3] = 0,
[4] = 0,
[5] = 0
}
signs_lib.flip_facedir = {
[0] = 2,
[1] = 3,
[2] = 0,
[3] = 1,
[4] = 6,
[5] = 4,
[6] = 4
}
signs_lib.flip_walldir = {
[0] = 1,
[1] = 0,
[2] = 3,
[3] = 2,
[4] = 5,
[5] = 4
}
-- Initialize character texture cache
local ctexcache = {}
local ctexcache_wide = {}
-- entity handling
minetest.register_entity("signs_lib:text", {
initial_properties = {
collisionbox = { 0, 0, 0, 0, 0, 0 },
visual = "mesh",
mesh = "signs_lib_standard_sign_entity_wall.obj",
textures = {},
static_save = true,
backface_culling = false,
},
on_activate = function(self)
local node = minetest.get_node(self.object:get_pos())
if minetest.get_item_group(node.name, "sign") == 0 then
self.object:remove()
end
end,
on_blast = function(self, damage)
return false, false, {}
end,
})
function signs_lib.delete_objects(pos)
local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
if v then
local e = v:get_luaentity()
if e and string.match(e.name, "sign.*text") then
v:remove()
end
end
end
end
function signs_lib.spawn_entity(pos, texture, glow)
local node = minetest.get_node(pos)
local def = minetest.registered_items[node.name]
if not def or not def.entity_info then return end
local text_scale = (node and node.text_scale) or signs_lib.default_text_scale
local objects = minetest.get_objects_inside_radius(pos, 0.5)
local obj
if #objects > 0 then
for _, v in ipairs(objects) do
if v then
local e = v:get_luaentity()
if e and e.name == "signs_lib:text" then
obj = v
end
end
end
end
if not obj then
obj = minetest.add_entity(pos, "signs_lib:text")
end
local yaw = def.entity_info.yaw[node.param2 + 1]
local pitch = 0
if not string.find(node.name, "onpole") and not string.find(node.name, "hanging") then
local rot90 = math.pi/2
if def.paramtype2 == "wallmounted" then
if node.param2 == 1 then -- on floor
pitch = -rot90
yaw = 0
elseif node.param2 == 0 then -- on ceiling
pitch = rot90
yaw = math.pi
end
elseif def.paramtype2 == "facedir" then
if node.param2 == 4 then
pitch = -rot90
yaw = 0
elseif node.param2 == 6 then
pitch = rot90
yaw = math.pi
end
end
end
if glow ~= "" then
obj:set_properties( {glow = tonumber(glow * 5)} )
end
if yaw then
obj:set_rotation({x = pitch, y = yaw, z=0})
if not texture then
obj:set_properties({
mesh = def.entity_info.mesh,
visual_size = text_scale,
})
else
obj:set_properties({
mesh = def.entity_info.mesh,
visual_size = text_scale,
textures={texture},
})
end
end
end
function signs_lib.set_obj_text(pos, text, glow)
local split = signs_lib.split_lines_and_words
local text_ansi = signs_lib.Utf8ToAnsi(text)
signs_lib.delete_objects(pos)
-- only create sign entity for actual text
if text_ansi and text_ansi ~= "" then
signs_lib.spawn_entity(pos,
signs_lib.make_sign_texture(split(text_ansi), pos), glow)
end
end
-- rotation
function signs_lib.handle_rotation(pos, node, user, mode)
if not signs_lib.can_modify(pos, user)
or mode ~= screwdriver.ROTATE_FACE then
return false
end
local newparam2
local tpos = pos
local def = minetest.registered_items[node.name]
if string.match(node.name, "_onpole") then
if not string.match(node.name, "_horiz") then
newparam2 = signs_lib.rotate_walldir_simple[node.param2] or 4
local t = signs_lib.wall_fdir_to_back_left
if def.paramtype2 ~= "wallmounted" then
newparam2 = signs_lib.rotate_facedir_simple[node.param2] or 0
t = signs_lib.fdir_to_back_left
end
tpos = {
x = pos.x + t[node.param2][1],
y = pos.y,
z = pos.z + t[node.param2][2]
}
else
-- flip the sign to the other side of the horizontal pole
newparam2 = signs_lib.flip_walldir[node.param2] or 4
local t = signs_lib.wall_fdir_flip_to_back
if def.paramtype2 ~= "wallmounted" then
newparam2 = signs_lib.flip_facedir[node.param2] or 0
t = signs_lib.fdir_flip_to_back
end
tpos = {
x = pos.x + t[node.param2][1],
y = pos.y,
z = pos.z + t[node.param2][2]
}
end
local node2 = minetest.get_node(tpos)
local def2 = minetest.registered_items[node2.name]
if not def2 or not def2.buildable_to then return true end -- undefined, or not buildable_to.
minetest.set_node(tpos, {name = node.name, param2 = newparam2})
minetest.get_meta(tpos):from_table(minetest.get_meta(pos):to_table())
minetest.remove_node(pos)
signs_lib.delete_objects(pos)
elseif string.match(node.name, "_hanging") or string.match(node.name, "yard") then
minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_facedir_simple[node.param2] or 0 })
elseif minetest.registered_items[node.name].paramtype2 == "wallmounted" then
minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_walldir[node.param2] or 0 })
else
minetest.swap_node(tpos, { name = node.name, param2 = signs_lib.rotate_facedir[node.param2] or 0 })
end
signs_lib.update_sign(tpos)
return true
end
-- infinite stacks
if not minetest.settings:get_bool("creative_mode") then
signs_lib.expect_infinite_stacks = false
else
signs_lib.expect_infinite_stacks = true
end
-- CONSTANTS
-- Path to the textures.
local TP = signs_lib.path .. "/textures"
-- Font file formatter
local CHAR_FILE = "%s_%02x.png"
local CHAR_FILE_WIDE = "%s_%s.png"
local UNIFONT_TEX = "signs_lib_uni%02x.png\\^[sheet\\:16x16\\:%d,%d"
-- Fonts path
local CHAR_PATH = TP .. "/" .. CHAR_FILE
local CHAR_PATH_WIDE = TP .. "/" .. CHAR_FILE_WIDE
-- Lots of overkill here. KISS advocates, go away, shoo! ;) -- kaeza
local PNG_HDR = string.char(0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A)
-- check if a file does exist
-- to avoid reopening file after checking again
-- pass TRUE as second argument
local function file_exists(name, return_handle, mode)
mode = mode or "r";
local f = io.open(name, mode)
if f ~= nil then
if (return_handle) then
return f
end
io.close(f)
return true
else
return false
end
end
-- Read the image size from a PNG file.
-- Returns image_w, image_h.
-- Only the LSB is read from each field!
function signs_lib.read_image_size(filename)
local f = file_exists(filename, true, "rb")
-- file might not exist (don't crash the game)
if (not f) then
return 0, 0
end
f:seek("set", 0x0)
local hdr = f:read(string.len(PNG_HDR))
if hdr ~= PNG_HDR then
f:close()
return
end
f:seek("set", 0x13)
local ws = f:read(1)
f:seek("set", 0x17)
local hs = f:read(1)
f:close()
return ws:byte(), hs:byte()
end
-- 4 rows, max 80 chars per, plus a bit of fudge to
-- avoid excess trimming (e.g. due to color codes)
local MAX_INPUT_CHARS = 400
-- helper functions to trim sign text input/output
local function trim_input(text)
return text:sub(1, math.min(MAX_INPUT_CHARS, text:len()))
end
local function build_char_db(font_size)
local cw = {}
local cw_wide = {}
-- To calculate average char width.
local total_width = 0
local char_count = 0
for c = 32, 255 do
local w, h = signs_lib.read_image_size(CHAR_PATH:format("signs_lib_font_"..font_size.."px", c))
if w and h then
local ch = string.char(c)
cw[ch] = w
total_width = total_width + w
char_count = char_count + 1
end
end
for i = 1, #signs_lib.wide_character_codes do
local ch = signs_lib.wide_character_codes[i]
local w, h = signs_lib.read_image_size(CHAR_PATH_WIDE:format("signs_lib_font_"..font_size.."px", ch))
if w and h then
cw_wide[ch] = w
total_width = total_width + w
char_count = char_count + 1
end
end
local cbw, cbh = signs_lib.read_image_size(TP.."/signs_lib_color_"..font_size.."px_n.png")
assert(cbw and cbh, "error reading bg dimensions")
return cw, cbw, cbh, (total_width / char_count), cw_wide
end
signs_lib.charwidth16,
signs_lib.colorbgw16,
signs_lib.lineheight16,
signs_lib.avgwidth16,
signs_lib.charwidth_wide16 = build_char_db(16)
signs_lib.charwidth32,
signs_lib.colorbgw32,
signs_lib.lineheight32,
signs_lib.avgwidth32,
signs_lib.charwidth_wide32 = build_char_db(32)
-- some local helper functions
local math_max = math.max
local function fill_line(x, y, w, c, font_size, colorbgw)
c = c or "0"
local tex = { }
for xx = x, w, colorbgw do
table.insert(tex, (":%d,%d=signs_lib_color_"..font_size.."px_%s.png"):format(xx, y, c))
end
return table.concat(tex)
end
-- make char texture file name
-- if texture file does not exist use fallback texture instead
local function char_tex(font_name, ch)
if ctexcache[font_name..ch] then
return ctexcache[font_name..ch], true
else
local c = ch:byte()
local exists = file_exists(CHAR_PATH:format(font_name, c))
local tex
if exists and c ~= 14 then
tex = CHAR_FILE:format(font_name, c)
else
tex = CHAR_FILE:format(font_name, 0x0)
end
ctexcache[font_name..ch] = tex
return tex, exists
end
end
local function char_tex_wide(font_name, ch)
if ctexcache_wide[font_name..ch] then
return ctexcache_wide[font_name..ch], true
else
local exists = file_exists(CHAR_PATH_WIDE:format(font_name, ch))
local tex
if exists then
tex = CHAR_FILE_WIDE:format(font_name, ch)
else
tex = CHAR_FILE:format(font_name, 0x5f)
end
ctexcache_wide[font_name..ch] = tex
return tex, exists
end
end
local function make_line_texture(line, lineno, pos, line_width, line_height, cwidth_tab, font_size, colorbgw, cwidth_tab_wide, force_unicode_font)
local width = 0
local maxw = 0
local font_name = "signs_lib_font_"..font_size.."px"
local words = { }
local node = minetest.get_node(pos)
local def = minetest.registered_items[node.name]
local default_color = def.default_color or 0
local cur_color = tonumber(default_color, 16)
-- We check which chars are available here.
for word_i, word in ipairs(line) do
local chars = { }
local ch_offs = 0
local word_l = #word
local i = 1
local escape = 0
while i <= word_l do
local wide_type, wide_c = string.match(word:sub(i), "^&#([xu])(%x+);")
local c = word:sub(i, i)
local c2 = word:sub(i+1, i+1)
if escape > 0 then escape = escape - 1 end
if c == "^" and escape == 0 and c2:find("[1-8a-h]") then
c = string.char(tonumber(c2,18)+0x80)
i = i + 1
end
local wide_skip = 0
if force_unicode_font then
if wide_c then
wide_skip = #wide_c + 3
wide_type = "u"
elseif c:byte() < 0x80 or c:byte() >= 0xa0 then
wide_type = "u"
local uchar = signs_lib.AnsiToUtf8(c)
local code
if #uchar == 1 then
code = uchar:byte()
else
code = uchar:byte() % (2 ^ (7 - #uchar))
for j = 1, #uchar do
code = code * (2 ^ 6) + uchar:byte(j) - 0x80
end
end
wide_c = string.format("%04x", code)
end
elseif wide_c then
wide_skip = #wide_c + 3
end
if c == "#" and escape == 0 and c2:find("[0-9A-Fa-f#^]") then
if c2 == "#" or c2 == "^" then
escape = 2
else
i = i + 1
cur_color = tonumber(c2, 16)
end
elseif wide_c then
local w, code
if wide_type == "x" then
w = cwidth_tab_wide[wide_c]
elseif wide_type == "u" and #wide_c <= 4 then
w = font_size
code = tonumber(wide_c, 16)
if signs_lib.unifont_halfwidth[code] then
w = math.floor(w / 2)
end
end
if w then
width = width + w
if width > line_width then
width = 0
else
maxw = math_max(width, maxw)
end
if #chars < MAX_INPUT_CHARS then
local tex
if wide_type == "u" then
local page = math.floor(code / 256)
local idx = code % 256
local x = idx % 16
local y = math.floor(idx / 16)
tex = UNIFONT_TEX:format(page, x, y)
if font_size == 32 then
tex = tex .. "\\^[resize\\:32x32"
end
else
tex = char_tex_wide(font_name, wide_c)
end
table.insert(chars, {
off = ch_offs,
tex = tex,
col = ("%X"):format(cur_color),
w = w,
})
end
ch_offs = ch_offs + w
end
i = i + wide_skip
else
local w = cwidth_tab[c]
if w then
width = width + w
if width > line_width then
width = 0
else
maxw = math_max(width, maxw)
end
if #chars < MAX_INPUT_CHARS then
table.insert(chars, {
off = ch_offs,
tex = char_tex(font_name, c),
col = ("%X"):format(cur_color),
w = w,
})
end
ch_offs = ch_offs + w
end
end
i = i + 1
end
width = width + cwidth_tab[" "]
maxw = math_max(width, maxw)
table.insert(words, { chars=chars, w=ch_offs })
end
-- Okay, we actually build the "line texture" here.
local texture = { }
local start_xpos = math.max(0, math.floor((line_width - maxw) / 2)) + def.x_offset
local end_xpos = math.min(start_xpos + maxw, line_width)
local xpos = start_xpos
local ypos = (line_height + def.line_spacing)* lineno + def.y_offset
cur_color = nil
for word_i, word in ipairs(words) do
local xoffs = (xpos - start_xpos)
if (xoffs > 0) and ((xoffs + word.w) > end_xpos) then
table.insert(texture, fill_line(xpos, ypos, end_xpos, "n", font_size, colorbgw))
xpos = start_xpos
ypos = ypos + line_height + def.line_spacing
lineno = lineno + 1
if lineno >= def.number_of_lines then break end
table.insert(texture, fill_line(xpos, ypos, end_xpos, cur_color, font_size, colorbgw))
end
for ch_i, ch in ipairs(word.chars) do
if xpos + ch.off + ch.w > end_xpos then
table.insert(texture, fill_line(xpos + ch.off, ypos, end_xpos, "n", font_size, colorbgw))
break
end
if ch.col ~= cur_color then
cur_color = ch.col
table.insert(texture, fill_line(xpos + ch.off, ypos, end_xpos, cur_color, font_size, colorbgw))
end
table.insert(texture, (":%d,%d=%s"):format(xpos + ch.off, ypos, ch.tex))
end
xpos = xpos + word.w
if xpos < end_xpos then
table.insert(texture, (":%d,%d="):format(xpos, ypos) .. char_tex(font_name, " "))
xpos = xpos + cwidth_tab[" "]
end
end
table.insert(texture, fill_line(xpos, ypos, end_xpos, "n", font_size, colorbgw))
return table.concat(texture), lineno
end
function signs_lib.make_sign_texture(lines, pos)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local def = minetest.registered_items[node.name]
if not def or not def.entity_info then return end
local font_size
local line_width
local line_height
local char_width
local char_width_wide
local colorbgw
local widemult = meta:get_int("widefont") == 1 and 0.5 or 1
local force_unicode_font = meta:get_int("unifont") == 1
if def.font_size and (def.font_size == 32 or def.font_size == 31) then
font_size = 32
line_width = math.floor(signs_lib.avgwidth32 * def.chars_per_line) * (def.horiz_scaling * widemult)
line_height = signs_lib.lineheight32
char_width = signs_lib.charwidth32
char_width_wide = signs_lib.charwidth_wide32
colorbgw = signs_lib.colorbgw32
else
font_size = 16
line_width = math.floor(signs_lib.avgwidth16 * def.chars_per_line) * (def.horiz_scaling * widemult)
line_height = signs_lib.lineheight16
char_width = signs_lib.charwidth16
char_width_wide = signs_lib.charwidth_wide16
colorbgw = signs_lib.colorbgw16
end
local texture = { ("[combine:%dx%d"):format(line_width, (line_height + def.line_spacing) * def.number_of_lines * def.vert_scaling) }
local lineno = 0
for i = 1, #lines do
if lineno >= def.number_of_lines then break end
local linetex, ln = make_line_texture(lines[i], lineno, pos, line_width, line_height, char_width, font_size, colorbgw, char_width_wide, force_unicode_font)
table.insert(texture, linetex)
lineno = ln + 1
end
table.insert(texture, "^[makealpha:0,0,0")
return table.concat(texture, "")
end
function signs_lib.split_lines_and_words(text)
if not text then return end
local lines = { }
for _, line in ipairs(text:split("\n", true)) do
table.insert(lines, line:split(" "))
end
return lines
end
function signs_lib.rightclick_sign(pos, node, player, itemstack, pointed_thing)
if not player or not signs_lib.can_modify(pos, player) then return end
if not player.get_meta then return end
player:get_meta():set_string("signslib:pos", minetest.pos_to_string(pos))
minetest.show_formspec(player:get_player_name(), "signs_lib:sign", get_sign_formspec(pos, node.name))
end
function signs_lib.destruct_sign(pos)
local meta = minetest.get_meta(pos)
local glow = meta:get_string("glow")
if glow ~= "" and not minetest.is_creative_enabled("") then
local num = tonumber(glow)
minetest.add_item(pos, ItemStack(signs_lib.glow_item .. " " .. num))
end
signs_lib.delete_objects(pos)
end
function signs_lib.blast_sign(pos, intensity)
if signs_lib.can_modify(pos, "") then
local node = minetest.get_node(pos)
local drops = minetest.get_node_drops(node, "tnt:blast")
minetest.remove_node(pos)
return drops
end
end
local function make_infotext(text)
text = trim_input(text)
local lines = signs_lib.split_lines_and_words(text) or {}
local lines2 = { }
for _, line in ipairs(lines) do
table.insert(lines2, (table.concat(line, " "):gsub("#[0-9a-fA-F#^]", function (s)
return s:sub(2):find("[#^]") and s:sub(2) or ""
end)))
end
return table.concat(lines2, "\n")
end
function signs_lib.glow(pos, node, puncher)
local name = puncher:get_player_name()
if minetest.is_protected(pos, name) then
return
end
local tool = puncher:get_wielded_item()
if tool:get_name() == signs_lib.glow_item then
local meta = minetest.get_meta(pos)
local glow = tonumber(meta:get_string("glow"))
if not glow then
glow = 1
elseif glow < 3 then
glow = glow + 1
else
return -- already at brightest level
end
if not minetest.is_creative_enabled(name) then
tool:take_item()
puncher:set_wielded_item(tool)
end
meta:set_string("glow", glow)
end
end
function signs_lib.update_sign(pos, fields)
local meta = minetest.get_meta(pos)
-- legacy udpate
if meta:get_string("formspec") ~= "" then
meta:set_string("formspec", "")
end
local text = fields and fields.text or meta:get_string("text")
text = trim_input(text)
local owner = meta:get_string("owner")
local ownstr = ""
if owner ~= "" then ownstr = S("Locked sign, owned by @1\n", owner) end
meta:set_string("text", text)
meta:set_string("infotext", ownstr..make_infotext(text).." ")
local glow = meta:get_string("glow")
signs_lib.set_obj_text(pos, text, glow)
end
function signs_lib.can_modify(pos, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local playername
if type(player) == "userdata" then
playername = player:get_player_name()
elseif type(player) == "string" then
playername = player
else
playername = ""
end
if minetest.is_protected(pos, playername) then
minetest.record_protection_violation(pos, playername)
return false
end
if owner == ""
or playername == owner
or minetest.get_player_privs(playername)[signs_lib.edit_priv]
or (playername == minetest.settings:get("name")) then
return true
end
minetest.record_protection_violation(pos, playername)
return false
end
-- make selection boxes
-- sizex/sizey specified in inches because that's what MUTCD uses.
function signs_lib.make_selection_boxes(sizex, sizey, foo, xoffs, yoffs, zoffs, is_facedir)
local tx = (sizex * 0.0254 ) / 2
local ty = (sizey * 0.0254 ) / 2
local xo = xoffs and xoffs * 0.0254 or 0
local yo = yoffs and yoffs * 0.0254 or 0
local zo = zoffs and zoffs * 0.0254 or 0
if not is_facedir then
return {
type = "wallmounted",
wall_side = { -0.5 + zo, -ty + yo, -tx + xo, -0.4375 + zo, ty + yo, tx + xo },
wall_top = { -tx - xo, 0.5 + zo, -ty + yo, tx - xo, 0.4375 + zo, ty + yo},
wall_bottom = { -tx - xo, -0.5 + zo, -ty + yo, tx - xo, -0.4375 + zo, ty + yo }
}
else
return {
type = "fixed",
fixed = { -tx + xo, -ty + yo, 0.5 + zo, tx + xo, ty + yo, 0.4375 + zo}
}
end
end
function signs_lib.check_for_pole(pos, pointed_thing)
local ppos = minetest.get_pointed_thing_position(pointed_thing)
local pnode = minetest.get_node(ppos)
local pdef = minetest.registered_items[pnode.name]
if not pdef then return end
if signs_lib.check_for_ceiling(pointed_thing) or signs_lib.check_for_floor(pointed_thing) then
return false
end
if type(pdef.check_for_pole) == "function" then
local node = minetest.get_node(pos)
local def = minetest.registered_items[node.name]
return pdef.check_for_pole(pos, node, def, ppos, pnode, pdef)
elseif pdef.check_for_pole
or pdef.drawtype == "fencelike"
or string.find(pnode.name, "_post")
or string.find(pnode.name, "fencepost") then
return true
end
end
function signs_lib.check_for_horizontal_pole(pos, pointed_thing)
local ppos = minetest.get_pointed_thing_position(pointed_thing)
local pnode = minetest.get_node(ppos)
local pdef = minetest.registered_items[pnode.name]
if not pdef then return end
if signs_lib.check_for_ceiling(pointed_thing) or signs_lib.check_for_floor(pointed_thing) then
return false
end
if type(pdef.check_for_horiz_pole) == "function" then
local node = minetest.get_node(pos)
local def = minetest.registered_items[node.name]
return pdef.check_for_horiz_pole(pos, node, def, ppos, pnode, pdef)
end
end
function signs_lib.check_for_ceiling(pointed_thing)
if pointed_thing.above.x == pointed_thing.under.x
and pointed_thing.above.z == pointed_thing.under.z
and pointed_thing.above.y < pointed_thing.under.y then
return true
end
end
function signs_lib.check_for_floor(pointed_thing)
if pointed_thing.above.x == pointed_thing.under.x
and pointed_thing.above.z == pointed_thing.under.z
and pointed_thing.above.y > pointed_thing.under.y then
return true
end
end
function signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, locked)
local playername = placer:get_player_name()
local controls = placer:get_player_control()
local signname = itemstack:get_name()
local no_wall_name = string.gsub(signname, "_wall", "")
local def = minetest.registered_items[signname]
if def.allow_onpole and signs_lib.check_for_pole(pos, pointed_thing) and not controls.sneak then
local newparam2
local lookdir = minetest.yaw_to_dir(placer:get_look_horizontal())
if def.paramtype2 == "wallmounted" then
newparam2 = minetest.dir_to_wallmounted(lookdir)
else
newparam2 = minetest.dir_to_facedir(lookdir)
end
minetest.swap_node(pos, {name = no_wall_name.."_onpole", param2 = newparam2})
elseif def.allow_onpole_horizontal and signs_lib.check_for_horizontal_pole(pos, pointed_thing) and not controls.sneak then
local newparam2
local lookdir = minetest.yaw_to_dir(placer:get_look_horizontal())
if def.paramtype2 == "wallmounted" then
newparam2 = minetest.dir_to_wallmounted(lookdir)
else
newparam2 = minetest.dir_to_facedir(lookdir)
end
minetest.swap_node(pos, {name = no_wall_name.."_onpole_horiz", param2 = newparam2})
elseif def.allow_hanging and signs_lib.check_for_ceiling(pointed_thing) and not controls.sneak then
local newparam2 = minetest.dir_to_facedir(placer:get_look_dir())
minetest.swap_node(pos, {name = no_wall_name.."_hanging", param2 = newparam2})
elseif def.allow_yard and signs_lib.check_for_floor(pointed_thing) and not controls.sneak then
local newparam2 = minetest.dir_to_facedir(placer:get_look_dir())
minetest.swap_node(pos, {name = no_wall_name.."_yard", param2 = newparam2})
elseif def.paramtype2 == "facedir" and signs_lib.check_for_ceiling(pointed_thing) then
minetest.swap_node(pos, {name = signname, param2 = 6})
elseif def.paramtype2 == "facedir" and signs_lib.check_for_floor(pointed_thing) then
minetest.swap_node(pos, {name = signname, param2 = 4})
end
if locked then
local meta = minetest.get_meta(pos)
meta:set_string("owner", playername)
meta:set_string("infotext", S("Locked sign, owned by @1\n", playername))
end
end
function signs_lib.register_fence_with_sign()
log("warning", "Attempt to call no longer used function signs_lib.register_fence_with_sign()")
end
local use_glow = function(pos, node, puncher, pointed_thing)
if puncher then -- if e.g. a machine tries to punch; only a real person should change the lighting
signs_lib.glow(pos, node, puncher)
end
return signs_lib.update_sign(pos)
end
local glow_drops = function(pos, oldnode, oldmetadata, digger)
if digger and minetest.is_creative_enabled(digger:get_player_name()) then
return