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maze.c
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#include <stdlib.h>
#include <stdio.h>
#include "maze.h"
void solve_maze(int**matrix, int rows, int columns){
POSITION initial_position;
POSITION final_position;
find_position(matrix, rows, columns, -1, &initial_position);
find_position(matrix, rows, columns, -2, &final_position);
int flag = find_path(matrix, rows, columns, initial_position, final_position);
if(flag){
//printf("ACHEI\n");
trace_back(matrix, rows, columns, initial_position, final_position);
}else{
//printf("NUM ACHEI NAUM\n");
}
clean_map(matrix, rows, columns);
}
int find_path(int**matrix, int rows, int columns, POSITION initial_position, POSITION final_position){
int flag = 0;
_find_path(matrix, rows, columns, initial_position.x, initial_position.y,final_position, 1, &flag);
return flag;
}
void _find_path(int**matrix, int rows, int columns, int initial_position_x, int initial_position_y, POSITION final_position, int value, int*flag){
if(*flag){
return;
}
if(initial_position_x<0||initial_position_x>=columns||initial_position_y<0||initial_position_y>=rows){
return;
}
if(matrix[initial_position_y][initial_position_x]==-2){
matrix[initial_position_y][initial_position_x]=value; // Important to trace back.
*flag=1;
return;
}
if(matrix[initial_position_y][initial_position_x]!=0&&matrix[initial_position_y][initial_position_x]!=-1){
return;
}
matrix[initial_position_y][initial_position_x]=value;
POSITION down = {initial_position_x, initial_position_y+1};
POSITION up = {initial_position_x, initial_position_y-1};
POSITION left = {initial_position_x+1, initial_position_y};
POSITION right = {initial_position_x-1, initial_position_y};
POSITION positions[4] = {right, left, down, up};
int i;
order_positions(final_position, positions);
for(i = 0; i < 4; i++){
_find_path(matrix, rows, columns, positions[i].x, positions[i].y, final_position, value+1, flag);
}
}
void order_positions(POSITION reference_position, POSITION*positions){
POSITION temp;
int distance, compare_distance, index;
int i, j;
for(i = 0; i < 4; i++){
distance = ABS(reference_position.x-positions[i].x) + ABS(reference_position.y-positions[i].y);
index = i;
for(j = i+1; j< 4; j++){
compare_distance = ABS(reference_position.x-positions[j].x) + ABS(reference_position.y-positions[j].y);
if(distance>compare_distance){
index = j;
distance = compare_distance;
}
}
temp = positions[index];
positions[index] = positions[i];
positions[i] = temp;
}
}
void find_position(int**matrix, int rows, int columns, int value, POSITION*position){
int i,j;
for(i=0; i<rows; i++){
for(j=0; j<columns; j++){
if(matrix[i][j]==value){
position->x = j;
position->y = i;
return;
}
}
}
}
void trace_back(int**matrix, int rows, int columns, POSITION initial_position, POSITION final_position){
int value = matrix[final_position.y][final_position.x];
int flag = 0;
matrix[final_position.y][final_position.x] = -2;
_trace_back(matrix, rows, columns, final_position.x+1, final_position.y, value-1, &flag);
_trace_back(matrix, rows, columns, final_position.x-1, final_position.y, value-1, &flag);
_trace_back(matrix, rows, columns, final_position.x, final_position.y+1, value-1, &flag);
_trace_back(matrix, rows, columns, final_position.x, final_position.y-1, value-1, &flag);
}
void _trace_back(int**matrix, int rows, int columns, int position_x, int position_y, int value, int*flag){
if(position_x<0||position_x>=columns||position_y<0||position_y>=rows){
return;
}
if(matrix[position_y][position_x]!=value){
return;
}
if(matrix[position_y][position_x]==1&&(*flag)!=1){
(*flag) = 1;
matrix[position_y][position_x]=-1;
return;
}
matrix[position_y][position_x] = 2;
_trace_back(matrix, rows, columns, position_x+1, position_y, value-1, flag);
_trace_back(matrix, rows, columns, position_x-1, position_y, value-1, flag);
_trace_back(matrix, rows, columns, position_x, position_y+1, value-1, flag);
_trace_back(matrix, rows, columns, position_x, position_y-1, value-1, flag);
}
void clean_map(int**matrix, int rows, int columns){
int i, j, value;
for(i=0;i<rows;i++){
for(j=0;j<columns;j++){
value = matrix[i][j];
switch(value){
case -1: break;
case -2: break;
case -3: break;
case 0: break;
case 1: break;
case 2: matrix[i][j] = 1; break;
default: matrix[i][j] = 0; break;
}
}
}
}
//RANDOM MAZE GENERATOR:
int**create_random_maze(int rows, int columns){
srand(time(NULL));
int**maze = initialize_maze(rows, columns);
int visited_cells, max_number_of_cells;
POSITION graph_position = {0,0};
CELL root = {graph_position, NULL};
max_number_of_cells = (rows+1)/2 * (columns+1)/2;
visited_cells = 0;
_create_random_maze(maze, rows, columns, &root, &visited_cells, max_number_of_cells);
clean_map(maze, rows, columns);
maze[0][0] = -1;
maze[(rows%2==0)?(rows-2):(rows-1)][(columns%2==0)?(columns-2):(columns-1)] = -2;
return maze;
}
void _create_random_maze(int**maze, int rows, int columns, CELL*actual_graph, int*visited_cells, int max_number_of_cells){
if((*visited_cells)==max_number_of_cells){
return;
}
if(actual_graph==NULL){
return;
}
int position_x = actual_graph->graph_position.x;
int position_y = actual_graph->graph_position.y;
if(maze[position_y][position_x]==0){
maze[position_y][position_x] = -4;
(*visited_cells)++;
}
int length;
POSITION*next_positions = find_positions(maze, rows, columns, actual_graph->graph_position, &length);
if(length==0){
CELL*previous_graph = actual_graph->previous_graph;
//free(actual_graph); --> This is an issue (There is memory leak)
_create_random_maze(maze, rows, columns, previous_graph, visited_cells, max_number_of_cells);
return;
}
POSITION new_position = next_positions[rand()%length];
free(next_positions);
CELL new_graph = {new_position, actual_graph};
CELL*new_graph_pointer = (CELL*)malloc(sizeof(CELL));
destroyWall(maze, rows, columns, actual_graph->graph_position, new_position);
(*new_graph_pointer) = new_graph;
_create_random_maze(maze, rows, columns, new_graph_pointer, visited_cells, max_number_of_cells);
return;
}
void destroyWall(int**maze, int rows, int columns, POSITION initial_position, POSITION final_position){
int delta_x = (final_position.x - initial_position.x)/2;
int delta_y = (final_position.y - initial_position.y)/2;
maze[initial_position.y+delta_y][initial_position.x+delta_x] = -4;
}
int**initialize_maze(int rows, int columns){
int**maze = (int**)malloc(sizeof(int*)*rows);
int i, j;
for(i=0;i<rows;i++){
maze[i] = (int*)malloc(sizeof(int)*columns);
}
for(i=0;i<rows;i++){
for(j=0;j<columns;j++){
if((i+1)%2&&(j+1)%2){
maze[i][j] = 0;
}else{
maze[i][j] = -3;
}
}
}
return maze;
}
POSITION*find_positions(int**matrix, int rows, int columns, POSITION actual_position, int*vector_length){
POSITION top={actual_position.x, actual_position.y-2}, down={actual_position.x, actual_position.y+2}
, right={actual_position.x+2, actual_position.y}, left={actual_position.x-2, actual_position.y};
POSITION all_positions_vector[] = {top, down, right, left};
int i;
*vector_length = 0;
POSITION*positions_vector = NULL;
for(i=0; i<4; i++){
if(is_valid_position(matrix, rows, columns, all_positions_vector[i])){
(*vector_length)++;
positions_vector = (POSITION*)realloc(positions_vector, sizeof(POSITION)*(*vector_length));
positions_vector[(*vector_length)-1] = all_positions_vector[i];
}
}
return positions_vector;
}
int is_valid_position(int**matrix, int rows, int columns, POSITION reference_position){
int position_x = reference_position.x;
int position_y = reference_position.y;
if(position_x>=columns||position_y>=rows||position_x<0||position_y<0){
return 0;
}
if(matrix[position_y][position_x]!=0){
return 0;
}
return 1;
}