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game.js
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let snake = new Snake();
const showFood = function(){
let foodPosition = snake.foodPosition;
document.getElementById(foodPosition).className = "food";
};
const updateSnakeOnDisplay = function(){
let tail = snake.tail;
let newSnakePositions = snake.snakePositions;
document.getElementById(tail).className = "";
newSnakePositions.map(function(snakePosition){
document.getElementById(snakePosition).className="snake";
});
};
const drawSnake = function(){
let head = snake.snakePositions[0];
let tail = snake.snakePositions.slice(-1);
for (let id = head; id <= tail; id++) {
let snakePart = document.getElementById(id);
snakePart.className = "snake";
}
};
const updateDisplay = function(text){
document.getElementById("display").innerText = text;
};
const actionOnArrowKeys = function(event){
snake.key = event.key;
};
const moveSnakeAndDisplay = function(){
snake.updateSnakePos(snake.key);
updateDisplayOfGame();
};
const updateDisplayOfGame = function(){
if(snake.didSnakeEatFood()){
snake.snakePositions.push(snake.foodPosition);
snake.generatedFood();
};
if(snake.isGameOver()){
updateDisplay("GAME OVER");
return;
};
showFood();
updateSnakeOnDisplay();
};
const loadGame = function(){
let sizeOfGrid = snake.sizeOfGrid;
createGrid(sizeOfGrid,sizeOfGrid);
drawSnake();
snake.generatedFood();
window.addEventListener("keydown",actionOnArrowKeys);
setInterval(moveSnakeAndDisplay,60);
};
window.onload = loadGame;