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prevLevel.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class prevLevel : MonoBehaviour
{
private GameObject[] levelList;
private int currentLevel;
void Start()
{
levelList = new GameObject[transform.childCount];
for (int i = 0; i < transform.childCount; i++)
{
levelList[i] = transform.GetChild(i).gameObject;
}
currentLevel = levelList.Length - 1;
foreach (GameObject gameob in levelList)
{
gameob.SetActive(false);
}
levelList[currentLevel].SetActive(true);
}
public void toggleLevelmiddle(string direction)
{
//levelList[currentLevel].SetActive(false);
foreach(GameObject gameob in levelList)
{
gameob.SetActive(false);
}
if (direction == "Right")
{
currentLevel++;
if (currentLevel > levelList.Length - 1)
{
currentLevel = 0;
}
}
else if (direction == "Left")
{
currentLevel--;
if (currentLevel < 0)
{
currentLevel = levelList.Length - 1;
}
}
levelList[currentLevel].SetActive(true);
}
}