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Score.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
namespace _2048
{
class Score
{
int score;
int bestScore = 0;
/**
Constructor. Read best score from file. Reset score.
*/
public Score()
{
readBestScore();
resetScore();
}
/**
Get score.
*/
public int getScore()
{
return score;
}
/**
Get best score.
*/
public int getBestScore()
{
return bestScore;
}
/**
Write best score to text file named scores.txt
*/
public void writeBestScore()
{
using (StreamWriter streamWriter = new StreamWriter("scores.txt"))
{
streamWriter.Write(bestScore.ToString());
streamWriter.Flush();
}
}
/**
Read best score from file scores.txt.
*/
private void readBestScore()
{
using (StreamReader read = new StreamReader("scores.txt"))
{
string textRow = "";
if (new FileInfo("scores.txt").Length > 0)
{
textRow = read.ReadLine();
bestScore = int.Parse(textRow);
}
else
{
bestScore = 0;
}
}
}
/**
Check whether score is the best.
*/
public bool isScoreTheBest()
{
if (score > bestScore)
{
return true;
}
return false;
}
/**
Set score to 0 (reset).
*/
public void resetScore()
{
score = 0;
}
/**
Set best score to 0 (reset).
*/
public void resetBestScore()
{
bestScore = 0;
}
/**
Update score to next given value.
*/
public void updateScore(int value)
{
score = value;
}
/**
Update best score to score.
*/
public void updateBestScore()
{
bestScore = score;
}
/**
Draw score value in label.
*/
public void drawScore(Label label)
{
label.Text = score.ToString();
}
/**
Draw best score value in label.
*/
public void drawBestScore(Label label)
{
label.Text = bestScore.ToString();
}
}
}