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[MD] Striker: flickering lines on the field #626
Labels
core-md
Mega Drive / Genesis, Mega CD, 32X
Comments
Have you tested on Genesis Plus GX? |
No, I haven't tested it. A good finding. |
LukeUsher
added a commit
that referenced
this issue
Oct 5, 2024
ec1b855638 Add RF-nes presets to crt-royale-fast folder (#640) a8e35920c5 Update crt-geom.slang (#639) 901441a496 Update crt-royale-fast and several presets (#638) 33876b3578 ensure testPattern() always has a return condition 5ab3c76109 update patchy-ntsc shaders and presets (#637) edd2dd3f77 fix some errors identified by librashader scan (#636) 630fe655fe fix mudlord-pal-vhs 49c77cab02 remove another conflicting pass from preset e1f7c6cc0e remove broken/unused pass from preset 0e29397870 add small, colored border shader (#635) 4ef678cab0 fix bad path bd0ea94fc8 fix/update glow-trails shaders and presets (#634) 0dd9204791 Update crt-royale-fast and its presets (#633) 24f9468e2e Add crt-royale-pvm-shmup preset (#632) 0a305b879e Update crt-royale-fast and add new presets (#631) 1b2ad364b7 Add edgeNpixels shader (#630) b9e012f25c Patchy NTSC - Bunch of last minute improvements (#629) 4cf85d3147 New NTSC shader by PlainOldPants (#627) ef68606c0e Add edge1pixel shader (#628) 0cededfa7f ntsc-simple update to glsl version (#626) 811bb31cdb port tiny_ntsc (#625) ef702029d8 Fix color clipping in crt-hyllian (#624) b6b55c3995 Update crt-hyllian (#623) 26e9882eb2 Update crt-hyllian (#622) b3d795acb9 Add crt-royale-ntsc-composite-fast preset (#620) 111fcedc3b Add crt-royale-fast shaders (#619) b327343b77 Fix a 7-year old bug in crt-royale-bloom-approx.h (#618) 679a3321c1 Update crt-geom-mini.slang (#617) f65a4bce69 Sync to koko-aio 1.9.30 (#616) 7d6751a07c update crt-guest to latest (#614) 05a41341be Fix input TF bug & large refactoring; Add box filter AA (#613) 5e702cfdc6 Added flat trinitron TV filters (#611) 1c6f2cd834 Add zfast_crt_geo shader (#612) 46b96cbd39 update crt-geom-mini to glsl version (#610) 959de2bb2e Reverted texture optimizations as they are breaking rendering. (#609) 23f90e3b27 crt-geom-mini update from glsl, crt-pocket fix clamp error (#607) 3796d44482 Update geom.slang (#606) 89dfd9bbd0 Add Geom shader (#605) git-subtree-dir: thirdparty/slang-shaders git-subtree-split: ec1b8556388317258376467c1561ecb91a06a466
Unfortunately it doesn't look like this issue has been resolved as a result of this PR: #1739 I'm re-opening the issue so that we don't lose track of this. |
It has been confirmed that flickering does exist on real PAL hardware. |
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As it turned out, sound is not the only problem in this game.
There is flickering lines on the field. Look at the left side, where one shade of green changes into another.
Real hardware https://youtu.be/D-HfGgy5D9o
Kega doesn't have this bug.
BlastEm have this bug.
Striker (Europe)
SHA1 9917c35a263cc9bd922d55bf59d01bc2733b4e24
Tested on ares nightly 2022-06-22
The text was updated successfully, but these errors were encountered: