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VBufferT.h
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#ifndef __V_BUFFER_T_H__
#define __V_BUFFER_T_H__
#include "VBuffer.h"
#include "TLock.h"
class VBufferT : public VBuffer, public TLock
{
public:
VBufferT()
{
};
virtual ~VBufferT()
{
};
virtual BOOL AllocateBuffer(UINT nBufferCount = 100, UINT nBufferSize = 1024*1024)
{
ATLock lock(this);
return VBuffer::AllocateBuffer(nBufferCount, nBufferSize);
};
virtual void FreeBuffer()
{
ATLock lock(this);
VBuffer::FreeBuffer();
};
virtual void ResetBuffer()
{
ATLock lock(this);
VBuffer::ResetBuffer();
};
virtual BOOL AddEmptyBuffer(Buffer* pEmptyBuffer)
{
ATLock lock(this);
return VBuffer::AddEmptyBuffer(pEmptyBuffer);
};
virtual BOOL AddFullBuffer(Buffer* pFullBuffer)
{
ATLock lock(this);
return VBuffer::AddFullBuffer(pFullBuffer);
};
virtual Buffer* GetEmptyBuffer()
{
ATLock lock(this);
return VBuffer::GetEmptyBuffer();
};
virtual Buffer* GetFullBuffer()
{
ATLock lock(this);
return VBuffer::GetFullBuffer();
};
virtual UINT GetFullBufferCount()
{
ATLock lock(this);
return VBuffer::GetFullBufferCount();
};
virtual UINT GetEmptyBufferCount()
{
ATLock lock(this);
return VBuffer::GetEmptyBufferCount();
};
virtual ULONG GetDataSize()
{
ATLock lock(this);
return VBuffer::GetDataSize();
};
virtual ULONG GetBufferSize()
{
ATLock lock(this);
return VBuffer::GetBufferSize();
};
virtual ULONG GetEmptyBufferSize()
{
ATLock lock(this);
return VBuffer::GetEmptyBufferSize();
};
virtual ULONG GetFullBufferSize()
{
ATLock lock(this);
return VBuffer::GetFullBufferSize();
};
virtual BOOL GetData(BYTE* pData, UINT nDataSize)
{
ATLock lock(this);
return VBuffer::GetData(pData, nDataSize);
}
virtual BOOL SetData(BYTE* pData, UINT nDataSize)
{
ATLock lock(this);
return VBuffer::SetData(pData, nDataSize);
}
protected:
};
#endif // !__V_BUFFER_T_H__