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-interpolation=
0 is "minimal non-interpolated"
1 is "Automatic interpolated"
2 is "Precise Interpolated"
-command=
opens command pipe, argument is path
-shutdown the game
-send systemChat messages into the game
-retrieve session information (playerid, terrain name, mission name, current server IP)
-connect the game to a server (ip,port,password)
shutdown shuts down game message arg prints "arg" to systemChat reply arg just sends back "arg" session sends back json packet with session information connect {"ip"="server.de", "port"=1337, "password"="password"} connects game to specified server
Java commands do nothing as JNI is disabled
-jDebugPort=1234
sets java debug port
-jSuspend
sets javasuspend
-jPerfText
sets javaperftest
-jExportInterface
sets javaexportinterface
Internal development utility, tells engine what group the user is part of
graphic only displays graphic asserts, program only displays programmer asserts
and hides some other asserts.
Probably useful for diag binary to hide some annoying asserts
-noAsserts
disables all asserts, instead of just some like -userGroup
-printModInfo
Does nothing in release build? And also not in diag build.
-beta= @modname
Adds a "beta" mod. They get loaded before -mod mods.
-checkSignaturesFull
-checkSignatures
both parameters do the same.
checks all bisigns and bikeys (in keys folder and expansion\keys)
and prints stuff to RPT.
Fun fact: bikeys are loaded from keys\ but also from expansion\keys\
disableEpeStreaming
vehicles that are inactive can be streamed out, this can disable it.
-interpolation=
0 is "minimal non-interpolated"
1 is "Automatic interpolated"
2 is "Precise Interpolated"
-command=
opens command pipe, argument is path
-shutdown the game
-send systemChat messages into the game
-retrieve session information (playerid, terrain name, mission name, current server IP)
-connect the game to a server (ip,port,password)
shutdown
shuts down gamemessage arg
prints "arg" to systemChatreply arg
just sends back "arg"session
sends back json packet with session informationconnect {"ip"="server.de", "port"=1337, "password"="password"}
connects game to specified serverJava commands do nothing as JNI is disabled
-jDebugPort=1234
sets java debug port
-jSuspend
sets javasuspend
-jPerfText
sets javaperftest
-jExportInterface
sets javaexportinterface
-userGroup=
prg
Programmergraphic
graphicdesign
config
Internal development utility, tells engine what group the user is part of
graphic only displays graphic asserts, program only displays programmer asserts
and hides some other asserts.
Probably useful for diag binary to hide some annoying asserts
-noAsserts
disables all asserts, instead of just some like -userGroup
-printModInfo
Does nothing in release build? And also not in diag build.
-beta=
@modname
Adds a "beta" mod. They get loaded before -mod mods.
-checkSignaturesFull
-checkSignatures
both parameters do the same.
checks all bisigns and bikeys (in keys folder and expansion\keys)
and prints stuff to RPT.
Fun fact: bikeys are loaded from
keys\
but also fromexpansion\keys\
disableEpeStreaming
vehicles that are inactive can be streamed out, this can disable it.
-minimize
start game minimized.
-enableSteamLogs
Enables steam logging to RPT
phaseLog
disableAnalyticsDedicated
autotestSingleMission=
noRoadGen
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