From 43d236899904a24b2a06ae4b56b3c90c22ff121f Mon Sep 17 00:00:00 2001 From: Savio Fernandes Date: Wed, 15 May 2019 02:33:47 +0800 Subject: [PATCH] update version and readme --- CHANGELOG.md | 6 ++++++ README.md | 7 ++----- package.json | 2 +- 3 files changed, 9 insertions(+), 6 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 7ee440e..1cef963 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,11 @@ # Changelog +## Version 1.0.0 +* Rewrite the code to work over a single Maya socket. +* Use temp files to send code between vscode and maya. +* Add support for sending complete files to maya + thanks @Ziriax or the pull request. + ## Version 0.0.7 * Fix lookup regex for faster autocompletion. diff --git a/README.md b/README.md index 3e946c0..0481745 100644 --- a/README.md +++ b/README.md @@ -2,6 +2,7 @@ A [Visual Studio Code](https://code.visualstudio.com/) [extension](https://marketplace.visualstudio.com/VSCode) with support for coding for Maya. +**Current Version** : 1.0.0 ## Features @@ -35,11 +36,7 @@ and ```Right-click -> Send Code to Maya```, this is based on the current working To open the correct ports in maya, you can use the following code. -In the Maya script editor Python Tab. -``` -import maya.cmds as commands -cmds.commandPort(name=":7002", sourceType="python", echoOutput=True) -``` +`Note: If your using a extension version higher than 0.9, then MEL and Python code use the same port in maya.` In the Maya script editor MEL Tab. ``` diff --git a/package.json b/package.json index 607f836..426b0e9 100644 --- a/package.json +++ b/package.json @@ -2,7 +2,7 @@ "name": "mayacode", "displayName": "MayaCode", "description": "A Visual Studio Code extension with support for coding for Maya.", - "version": "0.0.7", + "version": "1.0.0", "publisher": "saviof", "author": { "name": "Savio Fernandes"