From 43d236899904a24b2a06ae4b56b3c90c22ff121f Mon Sep 17 00:00:00 2001
From: Savio Fernandes
Date: Wed, 15 May 2019 02:33:47 +0800
Subject: [PATCH] update version and readme
---
CHANGELOG.md | 6 ++++++
README.md | 7 ++-----
package.json | 2 +-
3 files changed, 9 insertions(+), 6 deletions(-)
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 7ee440e..1cef963 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,5 +1,11 @@
# Changelog
+## Version 1.0.0
+* Rewrite the code to work over a single Maya socket.
+* Use temp files to send code between vscode and maya.
+* Add support for sending complete files to maya
+ thanks @Ziriax or the pull request.
+
## Version 0.0.7
* Fix lookup regex for faster autocompletion.
diff --git a/README.md b/README.md
index 3e946c0..0481745 100644
--- a/README.md
+++ b/README.md
@@ -2,6 +2,7 @@
A [Visual Studio Code](https://code.visualstudio.com/) [extension](https://marketplace.visualstudio.com/VSCode) with support for coding for Maya.
+**Current Version** : 1.0.0
## Features
@@ -35,11 +36,7 @@ and ```Right-click -> Send Code to Maya```, this is based on the current working
To open the correct ports in maya, you can use the following code.
-In the Maya script editor Python Tab.
-```
-import maya.cmds as commands
-cmds.commandPort(name=":7002", sourceType="python", echoOutput=True)
-```
+`Note: If your using a extension version higher than 0.9, then MEL and Python code use the same port in maya.`
In the Maya script editor MEL Tab.
```
diff --git a/package.json b/package.json
index 607f836..426b0e9 100644
--- a/package.json
+++ b/package.json
@@ -2,7 +2,7 @@
"name": "mayacode",
"displayName": "MayaCode",
"description": "A Visual Studio Code extension with support for coding for Maya.",
- "version": "0.0.7",
+ "version": "1.0.0",
"publisher": "saviof",
"author": {
"name": "Savio Fernandes"