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ExplosionPacket and DetonationPacket #167

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StarryWisdom opened this issue Apr 25, 2018 · 1 comment
Open

ExplosionPacket and DetonationPacket #167

StarryWisdom opened this issue Apr 25, 2018 · 1 comment

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@StarryWisdom
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all for 2.7.1

ExplosionPacket is used for emp's and nukes and mine explosions

if you send DetonationPacket for nukes/mines you dont get the extra shockwave ring
if used for emps the explosion wont be the blueish explosion

I'm guessing ExplosionPacket and DetonationPacket descriptions about when they are used has been reversed?

@NoseyNick
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captures/artemis-2018-04-16.2222.USN.Monday.Nebula.01s.xz ...

     12 Detonate ObjMine
      2 Kaboom ObjAnomaly
      1 Kaboom ObjBase
     33 Kaboom ObjCreature
     28 Kaboom ObjDrone
     71 Kaboom ObjMine
    106 Kaboom ObjNPCShip
     15 Kaboom ObjTorpedo

Kaboom = 0xf754c8fe:0x00
for a mine: big deathstar-style spherical firework explosion with ring
for a torp: nuke = big circular firework. emp = big blue puffy thing, others = big fireball
for a creature: small blue sphere / puffy thing
for a station: giant fireball
Detonate = 0xf754c8fe:0x13
for a mine, nuke, EMP, other torp, smallish fireball
doesn't work on a creature or a base.

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