Licensing my project which uses this #126
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Hello everyone, I have created an Android app that uses FFmpegKit. I need to modify FFmpegKit to load library from external storage. How far is modifing this library is legal? If I do so what license is suitable for my project. Note: My Project is also going to be an open source. |
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@tanersener That wiki entry starts off by noting that the Apple libs are all static libraries, but then the first paragraph mentions "It can be hard to achieve that in the Apple App Store"... well, in the case of Apple, isn't it completely impossible because the Apple libs are static? I'm probably not alone in feeling confused and somewhat gaslit by some of the explanations I've read online about whether FFmpeg can actually, for real, be used in a commercial iOS/Android apps. Is there a list of commercial iOS/Android applications that use FFmpeg that I could review to see how/whether they actually expose their object files for static linkage, or offer instructions on how to link against their software in an LGPL-compliant manner? Absent that, I just get the sense that there's a massive hush-hush don't-ask-don't-tell policy, and in truth there is no such thing as an actually-LGPL complaint mobile app that uses FFmpeg. Am I wrong? |
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See Using FFmpegKit in Commercial Applications.