Any way to control the fps? #473
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CoherentThought
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The hardware requests when to render (different screens have different refresh rates) so it's basically not possible to control. The only thing you have control over is whether or not to render on a render request. So if you want to a lower fps than your screen wants, you can avoid clearing and rendering in some of the requests to achieve the desired fps on average. You cannot choose a higher fps in code. |
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I've noticed that a lot of rendering crates and engines lack a way to set a target fps or an fps limit manually, you just kinda have to live with whatever the engines decides to do. I've had a little look at the examples and the doc of three-d and can't see any way to do stuff like that here. Am I missing something or is this not a common thing to want to control?
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