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I would like to implement the highway concept into your costmap planner, learn it from the Nvidia isaac SDK.
Info needed
(1) What's the default cost for each empty cell/grid?
(2) How to define the default cost for the empty cell/grid from the global map?
Concept of implementing the highway
Step 1: Convert a drawn the line of 2d map into highway for costmap
Step 2: Global Path Planner will prioritize the highway and plan the path to use highway.
Step 3: When it's on the highway, the local planner will generate the path that lie on the highway, until there's a need to exit highway to get to its location.
Any guidance on how shall i do/modify to achieve these 3 steps.
Best
Samuel
The text was updated successfully, but these errors were encountered:
I assume empty cell/grid means unknown cell (-1 in OccupancyGrid).
(1) What's the default cost for each empty cell/grid?
(2) How to define the default cost for the empty cell/grid from the global map?
Costmap layers like footprint inherits cost of unknown cell from base layer. unknown_handle layer applies cost of unknown cell by the parameter of unknown_cost. This can set default cost in costmap_3d layer.
If unknown_handle layer is not used, costmap_3d node outputs unknown cell as unknown.
planner_3d node has a parameter unknown_cost to set cost value to unknown cells. (default: 100 = occupied)
Thank you for the explanation. Recently, i successfully implement the highway concept using the navigation stack. But still yet to implement with your costmap_3d. Will share with you if i successfully implement the highway into your costmap_3d.
Hi @at-wat
I would like to implement the highway concept into your costmap planner, learn it from the Nvidia isaac SDK.
Info needed
(1) What's the default cost for each empty cell/grid?
(2) How to define the default cost for the empty cell/grid from the global map?
Concept of implementing the highway
Step 1: Convert a drawn the line of 2d map into highway for costmap
Step 2: Global Path Planner will prioritize the highway and plan the path to use highway.
Step 3: When it's on the highway, the local planner will generate the path that lie on the highway, until there's a need to exit highway to get to its location.
Any guidance on how shall i do/modify to achieve these 3 steps.
Best
Samuel
The text was updated successfully, but these errors were encountered: