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This repository has been archived by the owner on Mar 18, 2019. It is now read-only.
You might be interested in viewing https://github.com/GreenWizard2015/disunity/commit/c5cae22f1a5343cf820542c5ede1a34c9bd6baae
I made many little changes, so I wont risk do pull request, but you can copy main code (in BundleReader mostly) of working with v6 bundles. Unfortunately, it's required xz lib now, because it support lzma streams without header (in v6 there is slightly different header, without uncompressedSize field).
I hope my code will help you.
Best regards, GW.
P. s. tested only on one unity3d file with next properties:
"compressed": true,
"streamVersion": 6,
"unityVersion": "5.x.x",
"unityRevision": "5.3.6f1",
The text was updated successfully, but these errors were encountered:
You might be interested in viewing https://github.com/GreenWizard2015/disunity/commit/c5cae22f1a5343cf820542c5ede1a34c9bd6baae
I made many little changes, so I wont risk do pull request, but you can copy main code (in BundleReader mostly) of working with v6 bundles. Unfortunately, it's required xz lib now, because it support lzma streams without header (in v6 there is slightly different header, without uncompressedSize field).
I hope my code will help you.
Best regards, GW.
P. s. tested only on one unity3d file with next properties:
"compressed": true,
"streamVersion": 6,
"unityVersion": "5.x.x",
"unityRevision": "5.3.6f1",
The text was updated successfully, but these errors were encountered: