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GuessLineButtons.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace BullsAndCowsGame
{
public class GuessLineButtons : UserControl
{
private int m_GuessLineButtonsIndex;
private Button m_CheckGuessButton;
private UserGuessButtons m_UserGuessButtons;
private ResultButtons m_ResultButtons;
private MainScreenWindow m_MainScreenWindow;
public GuessLineButtons(MainScreenWindow i_MainScreenWindow, int i_GuessLineButtonsIndex)
{
m_GuessLineButtonsIndex = i_GuessLineButtonsIndex;
m_MainScreenWindow = i_MainScreenWindow;
m_ResultButtons = new ResultButtons();
m_ResultButtons.Location = new Point(320, 5);
m_CheckGuessButton = new Button();
m_CheckGuessButton.Location = new Point(260, 15);
m_CheckGuessButton.Size = new Size(50, 20);
m_CheckGuessButton.Text = "-->>";
m_CheckGuessButton.Enabled = false;
m_CheckGuessButton.Click += checkGuessButtons_Click;
m_UserGuessButtons = new UserGuessButtons();
m_UserGuessButtons.Location = new Point(0, 0);
for (int i = 0; i < 4; ++i)
{
UserGuessButtons.GuessButtons[i].Click += guessLinesButtons_Click;
}
this.Size = new Size(360, 50);
this.Controls.Add(m_UserGuessButtons);
this.Controls.Add(m_CheckGuessButton);
this.Controls.Add(m_ResultButtons);
}
private void guessLinesButtons_Click(object sender, EventArgs e)
{
(sender as Button).BackColor = Color.WhiteSmoke;
ChooseColorWindow ChooseColorWindow = new ChooseColorWindow(sender as Button);
ChooseColorWindow.EnabledButtons(m_UserGuessButtons);
ChooseColorWindow.ShowDialog();
if (UserGuessButtons.GuessButtons[0].BackColor != Color.WhiteSmoke &&
UserGuessButtons.GuessButtons[1].BackColor != Color.WhiteSmoke &&
UserGuessButtons.GuessButtons[2].BackColor != Color.WhiteSmoke &&
UserGuessButtons.GuessButtons[3].BackColor != Color.WhiteSmoke &&
m_MainScreenWindow.BullsAndCowsAlgorithm.NumberOfChances == m_GuessLineButtonsIndex &&
m_MainScreenWindow.BullsAndCowsAlgorithm.UserIsGuessedRight == false)
{
m_CheckGuessButton.Enabled = true;
}
}
private void checkGuessButtons_Click(object sender, EventArgs e)
{
bool sequenceIsRight;
this.Enabled = false;
m_MainScreenWindow.CurrentSequence = colorToLetterConvertor(UserGuessButtons.GuessButtons[0].BackColor) +
colorToLetterConvertor(UserGuessButtons.GuessButtons[1].BackColor) +
colorToLetterConvertor(UserGuessButtons.GuessButtons[2].BackColor) +
colorToLetterConvertor(UserGuessButtons.GuessButtons[3].BackColor);
sequenceIsRight = m_MainScreenWindow.BullsAndCowsAlgorithm.CheckAndStorecurrentUserSequence(m_MainScreenWindow.CurrentSequence);
paintIndicatorButton(m_MainScreenWindow.BullsAndCowsAlgorithm.RoundMemoryArray[m_MainScreenWindow.BullsAndCowsAlgorithm.NumberOfChances]);
if (sequenceIsRight)
{
m_MainScreenWindow.PaintHiddenSequenceButtons();
m_MainScreenWindow.BullsAndCowsAlgorithm.UserIsGuessedRight = true;
m_MainScreenWindow.EnabledAll();
}
else
{
++m_MainScreenWindow.BullsAndCowsAlgorithm.NumberOfChances;
}
}
private string colorToLetterConvertor(Color i_ButtonColor)
{
string letter = string.Empty;
if (i_ButtonColor == Color.Magenta)
{
letter = "A";
}
else if (i_ButtonColor == Color.Red)
{
letter = "B";
}
else if (i_ButtonColor == Color.Green)
{
letter = "C";
}
else if (i_ButtonColor == Color.LightSkyBlue)
{
letter = "D";
}
else if (i_ButtonColor == Color.Blue)
{
letter = "E";
}
else if (i_ButtonColor == Color.Yellow)
{
letter = "F";
}
else if (i_ButtonColor == Color.DarkRed)
{
letter = "G";
}
else if (i_ButtonColor == Color.White)
{
letter = "H";
}
return letter;
}
public UserGuessButtons UserGuessButtons
{
get
{
return m_UserGuessButtons;
}
set
{
m_UserGuessButtons = value;
}
}
public Button CheckGuessButton
{
get
{
return m_CheckGuessButton;
}
set
{
m_CheckGuessButton = value;
}
}
public ResultButtons ResultButtons
{
get
{
return m_ResultButtons;
}
set
{
m_ResultButtons = value;
}
}
private void paintIndicatorButton(RoundMemory i_RoundMemoryArray)
{
int countV = i_RoundMemoryArray.NumberOfV;
int countX = i_RoundMemoryArray.NumberOfX;
for (int i = 0; i < 4; ++i)
{
if (countV + countX > 0)
{
if (countV > 0)
{
ResultButtons.Buttons[i].BackColor = Color.Black;
--countV;
}
else
{
ResultButtons.Buttons[i].BackColor = Color.Yellow;
--countX;
}
}
else
{
break;
}
}
}
}
}