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[Feature Request] Improve Features / Config #24

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StraysFromPath opened this issue Dec 2, 2023 · 0 comments
Open

[Feature Request] Improve Features / Config #24

StraysFromPath opened this issue Dec 2, 2023 · 0 comments

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@StraysFromPath
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StraysFromPath commented Dec 2, 2023

Here are some suggestions for huge improvements to the module -

All as optional / configs.

  1. Enchantments are "tiered" in the database. Offer an option to enable/disable tiers. (E.g no lvl 80+ enchants on a server like ChromieCraft capped at lvl 19/29).

  2. Functionality to enable/disable random enchants on items below a certain level. (E.g no lvl 1 gear with +60 fire damage)

  3. Functionality to enable/disable random enchants on characters below a certain level. (E.g no lvl 1s with +60 fire damage)

  4. Functionality to enable/disable random enchants on BOE or non-binding items. (E.g no mailing crazy enchants to others)

4b) Optional: Other modules achieve this by "binding" the item when it is enchanted. Problem with this is if you're deliberately farming for BOE blues/epics and it forcibly binds because of an enchant you didn't ask for.

  1. Functionality to pair item tiers to levels. E.g Item levels 1-30 tier 1, item levels 31-60 tier 1+2, etc.

  2. Functionality to limit random enchants on rarity. E.g no grey/white items with enchants.

  3. Functionality to disable random enchants on slots. E.g no more tabard/shirts with enchants.

  4. Functionality to "smart detect" the item and assign stats relevant to the item (like https://github.com/AnchyDev/StatBooster/tree/master )

  5. Popup or sound alerts for enchanted items. Text chat is visible but not noticeable.

  6. configurable notification(s) for the looted items

  7. add new database columns so that random enchants aren't just using the gem slots which then get them overwritten by adding/removing gems to items

Some/many of these features were figured out by statbooster which was never finished, which in turn lacks many features (randomness/double ench/triple ench).

Both modules have strengths/weaknesses.

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