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Scaling transformation issue between maya and houdini #6
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I assume that all properties that we read from |
No, Ive tried a x10 scale but didn't line up
On Tue, Jul 25, 2017 at 21:21 Piotr Barejko ***@***.***> wrote:
I assume that all properties that we read from bif we must scale 10
times, is that correct ?
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Can you upload |
adding .bif |
I will double check with my full sim scene because I have tried that
yesterday but was unsuccessfull. I will update the ticked, if is only a
linear 10x scale is super easy.
Sorry about the trouble. Will let you know.
…On 26 July 2017 at 11:27, Piotr Barejko ***@***.***> wrote:
In that scene it looks like scaling up by 10 fixes the issue:
[image: screenshot from 2017-07-26 11-25-42]
<https://user-images.githubusercontent.com/953003/28637156-6c4daf1e-71f5-11e7-880b-e3b60d4589f9.png>
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:-D.iego
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No worries at all! :) Can you upload full sim or is it too heavy ? In my code I don't do anything with component's matrix, for sure it's something what we should take into an account. |
There is a scaling issue when importing a .bif cache back into houdini.
I have made a simple scene to be able to replicate this.
To replicate the issue from scratch do the following:
At this point you will see that the imported cache is smaller than the original sphere created in houdini.
I am attaching a screenshot and two scene files which illustrate the issue
test.zip
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