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control_terrain.cpp
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/**************************************************************************/
/* Copyright 2009 Tim Day */
/* */
/* This file is part of Fracplanet */
/* */
/* Fracplanet is free software: you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation, either version 3 of the License, or */
/* (at your option) any later version. */
/* */
/* Fracplanet is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with Fracplanet. If not, see <http://www.gnu.org/licenses/>. */
/**************************************************************************/
#include "precompiled.h"
#include "control_terrain.h"
#include "fracplanet_main.h"
#include "spinbox.h"
/*! Lots of tedious code to instantiate controls and wire things up.
*/
ControlTerrain::ControlTerrain(FracplanetMain* tgt,ParametersTerrain* param_terrain,ParametersCloud* param_cloud)
:Control()
,parameters_terrain(param_terrain)
,parameters_cloud(param_cloud)
,regenerate_target(tgt)
{
QTabWidget* tabs=new QTabWidget(); // Top level tab widget
layout()->addWidget(tabs);
tabs->setMinimumWidth(512);
QTabWidget* tab_terrain=new QTabWidget(this);
tabs->addTab(tab_terrain,"Terrain");
QWidget*const tab_terrain_basics=new QWidget();
tab_terrain->addTab(tab_terrain_basics,"Basics");
QWidget*const tab_terrain_subdivision=new QWidget();
tab_terrain->addTab(tab_terrain_subdivision,"Subdivision");
QWidget*const tab_terrain_noise=new QWidget();
tab_terrain->addTab(tab_terrain_noise,"Noise");
QWidget*const tab_snow=new QWidget();
tabs->addTab(tab_snow,"Snow");
QWidget*const tab_rivers=new QWidget();
tabs->addTab(tab_rivers,"Rivers");
QWidget*const tab_colours=new QWidget();
tabs->addTab(tab_colours,"Colours");
QWidget* tab_clouds=new QWidget();
tabs->addTab(tab_clouds,"Clouds");
QGridLayout*const grid_terrain_basics=new QGridLayout();
tab_terrain_basics->setLayout(grid_terrain_basics);
QGridLayout*const grid_terrain_subdivision=new QGridLayout();
tab_terrain_subdivision->setLayout(grid_terrain_subdivision);
QGridLayout*const grid_terrain_noise=new QGridLayout();
tab_terrain_noise->setLayout(grid_terrain_noise);
grid_terrain_basics->addWidget(new QLabel("Generate:"),0,0);
QComboBox* object_type_combo_box=new QComboBox();
grid_terrain_basics->addWidget(object_type_combo_box,0,1);
object_type_combo_box->insertItem(ParametersObject::ObjectTypePlanet,"Planet");
object_type_combo_box->insertItem(ParametersObject::ObjectTypeFlatHexagon,"Hexagonal Area");
object_type_combo_box->insertItem(ParametersObject::ObjectTypeFlatTriangle,"Triangular Area");
object_type_combo_box->insertItem(ParametersObject::ObjectTypeFlatSquare,"Square Area");
object_type_combo_box->setCurrentIndex(parameters_terrain->object_type);
connect(
object_type_combo_box,SIGNAL(activated(int)),
this,SLOT(setObjectType(int))
);
base_height_label=new QLabel("Base land height (%):");
grid_terrain_basics->addWidget(base_height_label,1,0);
base_height_spinbox=new SpinBox(-100,100,10);
grid_terrain_basics->addWidget(base_height_spinbox,1,1);
base_height_spinbox->setValue((uint)(100.0*parameters_terrain->base_height));
connect(
base_height_spinbox,SIGNAL(valueChanged(int)),
this,SLOT(setBaseHeight(int))
);
base_height_spinbox->setToolTip("The initial height of land relative to sea-level");
terrain_seed_label=new QLabel("Terrain random seed:");
grid_terrain_basics->addWidget(terrain_seed_label,2,0);
terrain_seed_spinbox=new SpinBox(0xffffffff,0x7fffffff,1);
grid_terrain_basics->addWidget(terrain_seed_spinbox,2,1);
terrain_seed_spinbox->setValue(parameters_terrain->seed);
connect(
terrain_seed_spinbox,SIGNAL(valueChanged(int)),
this,SLOT(setTerrainSeed(int))
);
terrain_seed_spinbox->setToolTip("The random seed for subdivision and noise.");
subdivisions_label=new QLabel("Subdivisions:");
grid_terrain_subdivision->addWidget(subdivisions_label,0,0);
subdivisions_spinbox=new SpinBox(0,16,1);
grid_terrain_subdivision->addWidget(subdivisions_spinbox,0,1);
subdivisions_spinbox->setValue(parameters_terrain->subdivisions);
connect(
subdivisions_spinbox,SIGNAL(valueChanged(int)),
this,SLOT(setTerrainSubdivisions(int))
);
subdivisions_spinbox->setToolTip("The number of times the initial structure will be subdivided.\nWARNING: EACH STEP QUADRUPLES THE MEMORY REQUIREMENT!");
subdivisions_unperturbed_label=new QLabel("Unperturbed subdivisions:");
grid_terrain_subdivision->addWidget(subdivisions_unperturbed_label,1,0);
subdivisions_unperturbed_spinbox=new SpinBox(0,16,1);
grid_terrain_subdivision->addWidget(subdivisions_unperturbed_spinbox,1,1);
subdivisions_unperturbed_spinbox->setValue(parameters_terrain->subdivisions_unperturbed);
connect(
subdivisions_unperturbed_spinbox,SIGNAL(valueChanged(int)),
this,SLOT(setSubdivisionsUnperturbed(int))
);
subdivisions_unperturbed_spinbox->setToolTip("The number of subdivisions which will be performed without perturbing vertices");
variation_vertical_label=new QLabel("Vertical perturbation :");
grid_terrain_subdivision->addWidget(variation_vertical_label,2,0);
variation_vertical_spinbox=new SpinBox(0,50,1);
grid_terrain_subdivision->addWidget(variation_vertical_spinbox,2,1);
variation_vertical_spinbox->setValue((int)(100*parameters_terrain->variation.z));
connect(
variation_vertical_spinbox,SIGNAL(valueChanged(int)),
this,SLOT(setVariationVertical(int))
);
variation_vertical_spinbox->setToolTip("The magnitude of random height perturbations");
variation_horizontal_label=new QLabel("Horizontal perturbation:");
grid_terrain_subdivision->addWidget(variation_horizontal_label,3,0);
variation_horizontal_spinbox=new SpinBox(0,25,1);
grid_terrain_subdivision->addWidget(variation_horizontal_spinbox,3,1);
variation_horizontal_spinbox->setValue((int)(100*parameters_terrain->variation.x));
connect(
variation_horizontal_spinbox,SIGNAL(valueChanged(int)),
this,SLOT(setVariationHorizontal(int))
);
variation_horizontal_spinbox->setToolTip("The magnitude of random horizontal perturbations");
noise_terms_label=new QLabel("Noise terms");
grid_terrain_noise->addWidget(noise_terms_label,0,0);
noise_terms_spinbox=new SpinBox(0,10,1);
grid_terrain_noise->addWidget(noise_terms_spinbox,0,1);
noise_terms_spinbox->setValue(parameters_terrain->noise.terms);
connect(
noise_terms_spinbox,SIGNAL(valueChanged(int)),
this,SLOT(setNoiseTerms(int))
);
noise_terms_spinbox->setToolTip("Number of terms in added Perlin noise");
noise_frequency_label=new QLabel("Noise frequency");
grid_terrain_noise->addWidget(noise_frequency_label,1,0);
noise_frequency_spinbox=new SpinBox(0,10000,10);
grid_terrain_noise->addWidget(noise_frequency_spinbox,1,1);
noise_frequency_spinbox->setValue(static_cast<int>(100*parameters_terrain->noise.frequency));
connect(
noise_frequency_spinbox,SIGNAL(valueChanged(int)),
this,SLOT(setNoiseFrequency(int))
);
noise_frequency_spinbox->setToolTip("Frequency for Perlin noise 1st term");
noise_amplitude_label=new QLabel("Noise amplitude");
grid_terrain_noise->addWidget(noise_amplitude_label,2,0);
noise_amplitude_spinbox=new SpinBox(0,100,1);
grid_terrain_noise->addWidget(noise_amplitude_spinbox,2,1);
noise_amplitude_spinbox->setValue(static_cast<int>(100*parameters_terrain->noise.amplitude));
connect(
noise_amplitude_spinbox,SIGNAL(valueChanged(int)),
this,SLOT(setNoiseAmplitude(int))
);
noise_amplitude_spinbox->setToolTip("Amplitude for Perlin noise 1st term");
noise_amplitude_decay_label=new QLabel("Noise amplitude decay rate");
grid_terrain_noise->addWidget(noise_amplitude_decay_label,3,0);
noise_amplitude_decay_spinbox=new SpinBox(0,100,10);
grid_terrain_noise->addWidget(noise_amplitude_decay_spinbox,3,1);
noise_amplitude_decay_spinbox->setValue(static_cast<int>(100*parameters_terrain->noise.amplitude_decay));
connect(
noise_amplitude_decay_spinbox,SIGNAL(valueChanged(int)),
this,SLOT(setNoiseAmplitudeDecay(int))
);
noise_amplitude_decay_spinbox->setToolTip("Amplitude decay rate for subsequent Perlin noise terms\n(subsequent terms are this percentage amplitude of the previous term)");
power_law_label=new QLabel("Power law:");
grid_terrain_basics->addWidget(power_law_label,3,0);
power_law_spinbox=new SpinBox(1,10000,10);
grid_terrain_basics->addWidget(power_law_spinbox,3,1);
power_law_spinbox->setValue((int)(100*parameters_terrain->power_law));
connect(
power_law_spinbox,SIGNAL(valueChanged(int)),
this,SLOT(setPowerLaw(int))
);
power_law_spinbox->setToolTip("The power-law to be applied to elevations.");
QGridLayout*const grid_snow=new QGridLayout();
tab_snow->setLayout(grid_snow);
snowline_equator_label=new QLabel("Snowline at equator");
grid_snow->addWidget(snowline_equator_label,0,0);
snowline_equator_spinbox=new SpinBox(-100,200,10);
grid_snow->addWidget(snowline_equator_spinbox,0,1);
snowline_equator_spinbox->setValue((int)(100*parameters_terrain->snowline_equator));
connect(
snowline_equator_spinbox,SIGNAL(valueChanged(int)),
this,SLOT(setSnowlineEquator(int))
);
snowline_equator_spinbox->setToolTip("Snowline on the equator (as a % of the maximum height)");
snowline_pole_label=new QLabel("Snowline at pole");
grid_snow->addWidget(snowline_pole_label,1,0);
snowline_pole_spinbox=new SpinBox(-100,200,10);
grid_snow->addWidget(snowline_pole_spinbox,1,1);
snowline_pole_spinbox->setValue((int)(100*parameters_terrain->snowline_pole));
connect(
snowline_pole_spinbox,SIGNAL(valueChanged(int)),
this,SLOT(setSnowlinePole(int))
);
snowline_pole_spinbox->setToolTip("Snowline at the poles (as a % of the maximum height)");
snowline_power_law_label=new QLabel("Snowline power law");
grid_snow->addWidget(snowline_power_law_label,2,0);
snowline_power_law_spinbox=new SpinBox(1,1000,10);
grid_snow->addWidget(snowline_power_law_spinbox,2,1);
snowline_power_law_spinbox->setValue((int)(100*parameters_terrain->snowline_power_law));
connect(
snowline_power_law_spinbox,SIGNAL(valueChanged(int)),
this,SLOT(setSnowlinePowerLaw(int))
);
snowline_power_law_spinbox->setToolTip("Power law applied to snowline elevation.");
snowline_slope_effect_label=new QLabel("Snowline slope suppression");
grid_snow->addWidget(snowline_slope_effect_label,3,0);
snowline_slope_effect_spinbox=new SpinBox(0,10000,5);
grid_snow->addWidget(snowline_slope_effect_spinbox,3,1);
snowline_slope_effect_spinbox->setValue((int)(100*parameters_terrain->snowline_slope_effect));
connect(
snowline_slope_effect_spinbox,SIGNAL(valueChanged(int)),
this,SLOT(setSnowlineSlopeEffect(int))
);
snowline_slope_effect_spinbox->setToolTip("Snow suppression on slopes.");
snowline_glacier_effect_label=new QLabel("Snowline glacier effect");
grid_snow->addWidget(snowline_glacier_effect_label,4,0);
snowline_glacier_effect_spinbox=new SpinBox(-1000,1000,5);
grid_snow->addWidget(snowline_glacier_effect_spinbox,4,1);
snowline_glacier_effect_spinbox->setValue((int)(100*parameters_terrain->snowline_glacier_effect));
connect(
snowline_glacier_effect_spinbox,SIGNAL(valueChanged(int)),
this,SLOT(setSnowlineGlacierEffect(int))
);
snowline_glacier_effect_spinbox->setToolTip("Converts rivers to glaciers.");
QGridLayout*const grid_rivers=new QGridLayout();
tab_rivers->setLayout(grid_rivers);
rivers_label=new QLabel("Rivers:");
grid_rivers->addWidget(rivers_label,0,0);
rivers_spinbox=new SpinBox(0,1000000,100);
grid_rivers->addWidget(rivers_spinbox,0,1);
rivers_spinbox->setValue(parameters_terrain->rivers);
connect(
rivers_spinbox,SIGNAL(valueChanged(int)),
this,SLOT(setRivers(int))
);
rivers_spinbox->setToolTip("The number of rivers to be attempted to be generated");
rivers_seed_label=new QLabel("Rivers seed:");
grid_rivers->addWidget(rivers_seed_label,1,0);
rivers_seed_spinbox=new SpinBox(0xffffffff,0x7fffffff,1);
grid_rivers->addWidget(rivers_seed_spinbox,1,1);
rivers_seed_spinbox->setValue(parameters_terrain->rivers_seed);
connect(
rivers_seed_spinbox,SIGNAL(valueChanged(int)),
this,SLOT(setRiversSeed(int))
);
rivers_seed_spinbox->setToolTip("The random seed for river generation.");
lake_becomes_sea_label=new QLabel("Lake becomes sea:");
grid_rivers->addWidget(lake_becomes_sea_label,2,0);
lake_becomes_sea_spinbox=new SpinBox(1,100,1);
grid_rivers->addWidget(lake_becomes_sea_spinbox,2,1);
lake_becomes_sea_spinbox->setValue((uint)(100.0*parameters_terrain->lake_becomes_sea));
connect(
lake_becomes_sea_spinbox,SIGNAL(valueChanged(int)),
this,SLOT(setLakeBecomesSea(int))
);
lake_becomes_sea_spinbox->setToolTip("The percentage of planetary surface which must be covered by a lake for it to be considered a sea");
QGridLayout*const grid_colours=new QGridLayout();
tab_colours->setLayout(grid_colours);
colour_ocean_button=new QPushButton(build_icon_of_colour(parameters_terrain->colour_ocean),"Ocean");
grid_colours->addWidget(colour_ocean_button,0,0);
connect(
colour_ocean_button,SIGNAL(clicked()),
this,SLOT(pickColourOcean())
);
colour_shoreline_button=new QPushButton(build_icon_of_colour(parameters_terrain->colour_shoreline),"Shore");
grid_colours->addWidget(colour_shoreline_button,0,1);
connect(
colour_shoreline_button,SIGNAL(clicked()),
this,SLOT(pickColourShoreline())
);
colour_river_button=new QPushButton(build_icon_of_colour(parameters_terrain->colour_river),"River");
grid_colours->addWidget(colour_river_button,1,0);
connect(
colour_river_button,SIGNAL(clicked()),
this,SLOT(pickColourRiver())
);
colour_low_button=new QPushButton(build_icon_of_colour(parameters_terrain->colour_low),"Low");
grid_colours->addWidget(colour_low_button,1,1);
connect(
colour_low_button,SIGNAL(clicked()),
this,SLOT(pickColourLow())
);
colour_snow_button=new QPushButton(build_icon_of_colour(parameters_terrain->colour_snow),"Snow");
grid_colours->addWidget(colour_snow_button,2,0);
connect(
colour_snow_button,SIGNAL(clicked()),
this,SLOT(pickColourSnow())
);
colour_high_button=new QPushButton(build_icon_of_colour(parameters_terrain->colour_high),"High");
grid_colours->addWidget(colour_high_button,2,1);
connect(
colour_high_button,SIGNAL(clicked()),
this,SLOT(pickColourHigh())
);
grid_colours->addWidget(new QLabel("Oceans & rivers emissive"),3,0);
oceans_and_rivers_emissive_spinbox=new SpinBox(0,100,10);
grid_colours->addWidget(oceans_and_rivers_emissive_spinbox,3,1);
oceans_and_rivers_emissive_spinbox->setValue((uint)(100.0*parameters_terrain->oceans_and_rivers_emissive));
connect(
oceans_and_rivers_emissive_spinbox,SIGNAL(valueChanged(int)),
this,SLOT(setOceansAndRiversEmissive(int))
);
oceans_and_rivers_emissive_spinbox->setToolTip("Percentage of ocean and river colour which is emissive");
tab_clouds->setLayout(new QVBoxLayout());
QCheckBox*const clouds_checkbox=new QCheckBox("Clouds enabled");
tab_clouds->layout()->addWidget(clouds_checkbox);
clouds_checkbox->setToolTip("Switch on cloud generation");
clouds_checkbox->setChecked(parameters_cloud->enabled);
connect(
clouds_checkbox,SIGNAL(toggled(bool)),
this,SLOT(setCloudsEnabled(bool))
);
QWidget*const clouds_widget=new QWidget();
tab_clouds->layout()->addWidget(clouds_widget);
QGridLayout*const grid_clouds=new QGridLayout();
clouds_widget->setLayout(grid_clouds);
clouds_subdivisions_unlock_checkbox=new QCheckBox("Subdivisions ");
grid_clouds->addWidget(clouds_subdivisions_unlock_checkbox,1,0);
clouds_subdivisions_unlock_checkbox->setChecked(false);
clouds_subdivisions_unlock_checkbox->setToolTip("Enable explicit control of cloud subdivisons.\nWhen disabled, the cloud mesh will be subdivided by the same amount as the terrain");
connect(clouds_subdivisions_unlock_checkbox,SIGNAL(toggled(bool)),
this,SLOT(setCloudsSubdivisionsUnlocked(bool))
);
clouds_subdivisions_spinbox=new SpinBox(0,16,1);
grid_clouds->addWidget(clouds_subdivisions_spinbox,1,1);
clouds_subdivisions_spinbox->setValue(parameters_cloud->subdivisions);
connect(
clouds_subdivisions_spinbox,SIGNAL(valueChanged(int)),
this,SLOT(setCloudSubdivisions(int))
);
clouds_subdivisions_spinbox->setToolTip("The number of times the initial structure will be subdivided.\nWARNING: EACH STEP QUADRUPLES THE MEMORY REQUIREMENT!");
clouds_subdivisions_spinbox->setEnabled(clouds_subdivisions_unlock_checkbox->isChecked());
connect(
clouds_subdivisions_unlock_checkbox,SIGNAL(toggled(bool)),
clouds_subdivisions_spinbox,SLOT(setEnabled(bool))
);
setCloudsSubdivisionsUnlocked(clouds_subdivisions_unlock_checkbox->isChecked());
clouds_seed_label=new QLabel("Clouds seed:");
grid_clouds->addWidget(clouds_seed_label,2,0);
clouds_seed_spinbox=new SpinBox(0xffffffff,0x7fffffff,1);
grid_clouds->addWidget(clouds_seed_spinbox,2,1);
clouds_seed_spinbox->setValue(parameters_cloud->seed);
clouds_seed_spinbox->setToolTip("Random seed for cloud generation");
grid_clouds->addWidget(new QLabel("Cloud height"),3,0);
QSpinBox*const clouds_height_spinbox=new SpinBox(1,100,1);
grid_clouds->addWidget(clouds_height_spinbox,3,1);
clouds_height_spinbox->setValue(static_cast<int>(parameters_cloud->cloudbase*100.0f));
clouds_height_spinbox->setToolTip("Altitude of cloud layer");
connect(
clouds_height_spinbox,SIGNAL(valueChanged(int)),
this,SLOT(setCloudbase(int))
);
grid_clouds->addWidget(new QLabel("Weather systems"),4,0);
QSpinBox*const clouds_weather_systems_spinbox=new SpinBox(0,1000,10);
grid_clouds->addWidget(clouds_weather_systems_spinbox,4,1);
clouds_weather_systems_spinbox->setValue(parameters_cloud->weather_systems);
clouds_weather_systems_spinbox->setToolTip("Number of cyclonic features in clouds");
connect(
clouds_weather_systems_spinbox,SIGNAL(valueChanged(int)),
this,SLOT(setWeatherSystems(int))
);
colour_cloud_button=new QPushButton(build_icon_of_colour(parameters_cloud->colour),"Cloud colour");
grid_clouds->addWidget(colour_cloud_button,5,0,1,2);
connect(
colour_cloud_button,SIGNAL(clicked()),
this,SLOT(pickColourCloud())
);
// Wiring to disable all cloud controls
clouds_widget->setEnabled(parameters_cloud->enabled);
connect(
clouds_checkbox,SIGNAL(toggled(bool)),
clouds_widget,SLOT(setEnabled(bool))
);
QWidget*const regenerate_widget=new QWidget();
layout()->addWidget(regenerate_widget);
QGridLayout*const regenerate_grid=new QGridLayout();
regenerate_widget->setLayout(regenerate_grid);
regenerate_button=new QPushButton("Generate");
regenerate_grid->addWidget(regenerate_button,0,0,1,3);
connect(
regenerate_button,SIGNAL(clicked()),
regenerate_target,SLOT(regenerate())
);
regenerate_with_new_terrain_seed_button=new QPushButton("...new terrain seed");
regenerate_grid->addWidget(regenerate_with_new_terrain_seed_button,1,0);
connect(
regenerate_with_new_terrain_seed_button,SIGNAL(clicked()),
this,SLOT(regenerate_with_new_terrain_seed())
);
regenerate_with_new_rivers_seed_button=new QPushButton("...new rivers seed");
regenerate_grid->addWidget(regenerate_with_new_rivers_seed_button,1,1);
connect(
regenerate_with_new_rivers_seed_button,SIGNAL(clicked()),
this,SLOT(regenerate_with_new_rivers_seed())
);
regenerate_with_new_clouds_seed_button=new QPushButton("...new clouds seed");
regenerate_grid->addWidget(regenerate_with_new_clouds_seed_button,1,2);
connect(
regenerate_with_new_clouds_seed_button,SIGNAL(clicked()),
this,SLOT(regenerate_with_new_clouds_seed())
);
regenerate_with_new_clouds_seed_button->setEnabled(parameters_cloud->enabled);
connect(
clouds_checkbox,SIGNAL(toggled(bool)),
regenerate_with_new_clouds_seed_button,SLOT(setEnabled(bool))
);
}
void ControlTerrain::regenerate_with_new_terrain_seed()
{
parameters_terrain->seed++;
terrain_seed_spinbox->setValue(parameters_terrain->seed);
regenerate_target->regenerate();
}
void ControlTerrain::regenerate_with_new_rivers_seed()
{
parameters_terrain->rivers_seed++;
rivers_seed_spinbox->setValue(parameters_terrain->rivers_seed);
regenerate_target->regenerate();
}
void ControlTerrain::regenerate_with_new_clouds_seed()
{
parameters_cloud->seed++;
clouds_seed_spinbox->setValue(parameters_cloud->seed);
regenerate_target->regenerate();
}