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fracplanet_main.h
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/**************************************************************************/
/* Copyright 2009 Tim Day */
/* */
/* This file is part of Fracplanet */
/* */
/* Fracplanet is free software: you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation, either version 3 of the License, or */
/* (at your option) any later version. */
/* */
/* Fracplanet is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with Fracplanet. If not, see <http://www.gnu.org/licenses/>. */
/**************************************************************************/
/*! \file
\brief Interface for class FracplanetMain.
*/
#ifndef _fracplanet_main_h_
#define _fracplanet_main_h_
#include "control_about.h"
#include "control_render.h"
#include "control_save.h"
#include "control_terrain.h"
#include "parameters_render.h"
#include "parameters_save.h"
#include "parameters_terrain.h"
#include "random.h"
#include "triangle_mesh_cloud.h"
#include "triangle_mesh_terrain.h"
#include "triangle_mesh_viewer.h"
//! Top level GUI component for fracplanet application: contains parameter controls and viewing area
class FracplanetMain : public QWidget,public Progress
{
private:
Q_OBJECT
public:
FracplanetMain(QWidget* parent,QApplication* app,const boost::program_options::variables_map& opts,bool verbose);
~FracplanetMain();
virtual void progress_start(uint target,const std::string&);
virtual void progress_stall(const std::string& reason);
virtual void progress_step(uint step);
virtual void progress_complete(const std::string&);
public slots:
//! Invoked by ControlTerrain to generate new TriangleMesh.
void regenerate();
//! Invoked by ControlSave to save to file (POV-Ray format).
void save_pov();
//! Invoked by ControlSave to save to file (Blender format).
void save_blender();
//! Invoked by ControlSave to save to file as texture(s).
void save_texture();
private:
//! Control logging.
const bool _verbose;
QApplication*const application;
//! Owned terrain.
boost::scoped_ptr<const TriangleMeshTerrain> mesh_terrain;
//! Owned clouds, if any.
boost::scoped_ptr<const TriangleMeshCloud> mesh_cloud;
//! Downcast version for use by mesh viewer.
std::vector<const TriangleMesh*> meshes;
ParametersTerrain parameters_terrain;
ParametersCloud parameters_cloud;
ParametersRender parameters_render;
ParametersSave parameters_save;
ControlTerrain* control_terrain;
ControlRender* control_render;
ControlSave* control_save;
ControlAbout* control_about;
boost::scoped_ptr<TriangleMeshViewer> viewer;
QTabWidget* tab;
uint last_step;
std::auto_ptr<QProgressDialog> progress_dialog;
std::string progress_info;
bool progress_was_stalled;
};
#endif