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parameters_save.h
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/**************************************************************************/
/* Copyright 2009 Tim Day */
/* */
/* This file is part of Fracplanet */
/* */
/* Fracplanet is free software: you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation, either version 3 of the License, or */
/* (at your option) any later version. */
/* */
/* Fracplanet is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with Fracplanet. If not, see <http://www.gnu.org/licenses/>. */
/**************************************************************************/
/*! \file
\brief Interface for class ParametersSave.
*/
#ifndef _parameters_save_h_
#define _parameters_save_h_
class ParametersRender;
//! Aggregates controllable parameters for all things related to save.
class ParametersSave
{
public:
//! Constructor.
ParametersSave(const ParametersRender*);
//! Destructor.
~ParametersSave();
//! Whether to emit an atmosphere object to POV file.
bool pov_atmosphere;
//! Whether to emit a single sea-level object to POV file.
bool pov_sea_object;
//! Whether to try using per-vertex-alpha in the blender output.
bool blender_per_vertex_alpha;
//! Whether textures should include shading.
bool texture_shaded;
//! Size of texture for texture save (is height; width is implicit).
uint texture_height;
//! Save for blender needs access to some of these.
const ParametersRender*const parameters_render;
};
#endif