-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathtriangle_mesh_cloud.h
86 lines (70 loc) · 3.21 KB
/
triangle_mesh_cloud.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
/**************************************************************************/
/* Copyright 2009 Tim Day */
/* */
/* This file is part of Fracplanet */
/* */
/* Fracplanet is free software: you can redistribute it and/or modify */
/* it under the terms of the GNU General Public License as published by */
/* the Free Software Foundation, either version 3 of the License, or */
/* (at your option) any later version. */
/* */
/* Fracplanet is distributed in the hope that it will be useful, */
/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
/* GNU General Public License for more details. */
/* */
/* You should have received a copy of the GNU General Public License */
/* along with Fracplanet. If not, see <http://www.gnu.org/licenses/>. */
/**************************************************************************/
/*! \file
\brief Interface for class TriangleMeshCloud and derived classes.
*/
#ifndef _triangle_mesh_cloud_h_
#define _triangle_mesh_cloud_h_
#include "image.h"
#include "parameters_cloud.h"
#include "triangle_mesh.h"
//! This class holds all the cloud-related methods.
/*! It's intended to be used as a "mix-in", adding cloud generating
functionality to cloud objects subclassed from simpler geometries.
\todo Ugh!!! This is really yucky use of multiple inheritance. Better for these terrain types to have-a TriangleMesh.
*/
class TriangleMeshCloud : virtual public TriangleMesh
{
public:
//! Constructor.
TriangleMeshCloud(Progress* progress);
//! Destructor.
~TriangleMeshCloud();
//! Dump mesh to file for POV-Ray
void write_povray(std::ofstream& out,const ParametersSave&,const ParametersCloud&) const;
//! Dump mesh to file for Blender
void write_blender(std::ofstream& out,const ParametersSave&,const ParametersCloud&,const std::string& mesh_name) const;
//! Render the mesh onto a raster image.
/*! The only interesting thing with clouds is their alpha, so render a greyscale.
*/
void render_texture(Raster<uchar>&) const;
protected:
void do_cloud(const ParametersCloud& parameters);
};
//! Class constructing specific case of a planetary cloud.
class TriangleMeshCloudPlanet : public TriangleMeshSubdividedIcosahedron, virtual public TriangleMeshCloud
{
public:
//! Constructor.
TriangleMeshCloudPlanet(const ParametersCloud& param,Progress* progress);
//! Destructor.
~TriangleMeshCloudPlanet()
{}
};
//! Class constructing specific case of a flat-base terrain area.
class TriangleMeshCloudFlat : public TriangleMeshFlat, virtual public TriangleMeshCloud
{
public:
//! Constructor.
TriangleMeshCloudFlat(const ParametersCloud& parameters,Progress* progress);
//! Destructor.
~TriangleMeshCloudFlat()
{}
};
#endif