From 81c7ada5e3e96d3a1ccd939579cb1ef8ca1d7f94 Mon Sep 17 00:00:00 2001 From: zorg Date: Wed, 6 Jul 2022 17:27:45 +0500 Subject: [PATCH] System Heat compatibility Adds System Heat compatibility based on SH patches to stock radiators and estimating relative area. Rads will continue to function as core heat radiators as well. --- .../Patches/SystemHeat/SH_Radiators.cfg | 41 +++++++++++++++++++ 1 file changed, 41 insertions(+) create mode 100644 GameData/Benjee10_MMSEV/Patches/SystemHeat/SH_Radiators.cfg diff --git a/GameData/Benjee10_MMSEV/Patches/SystemHeat/SH_Radiators.cfg b/GameData/Benjee10_MMSEV/Patches/SystemHeat/SH_Radiators.cfg new file mode 100644 index 0000000..fb524b6 --- /dev/null +++ b/GameData/Benjee10_MMSEV/Patches/SystemHeat/SH_Radiators.cfg @@ -0,0 +1,41 @@ +@PART[Benjee10_MMSEV_baseRadiator]:NEEDS[SystemHeat] +{ + MODULE + { + name = ModuleSystemHeat + volume = 0.025 + moduleID = default + iconName = Icon_Radiator + ignoreTemperature = true + } + + @MODULE[ModuleActiveRadiator] + { + @name = ModuleSystemHeatRadiator + moduleID = radiator + // ModuleSystemHeat instance to link to + systemHeatModuleID = default + scalarModuleID = heat + maxTempAnimation = 500 + + // option: use physical or deterministic temperatures + // DOES NOT WORK YET + // Use emissivity to directly model temp + usePhysicalTemperatureModeling = false + // maximum temperature system can work at + maxRadiatorTemperature = 350 + // emissivity + emissivity = 0.9 + + // option: use deterministic temperatures + // Power radiated per temperature + temperatureCurve + { + key = 0 0 + key = 400 15 + } + // area for convection + convectiveArea = 5.1 + } + +}