Swap out plugins at runtime #17017
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processapi
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I am looking for a way to swap out plugins at runtime based on some internal operations.
Normally plugins are added during application startup but I am looking for a more lazy loading approach.
In an ideal world I would like to compile plugins to assemblies "dll" for example.
Then load the plugin from the "dll" at runtime and add it to the application.
In some cases you may want to unload the plugin at runtime and replace it with an updated version without having to stop the application. This is more for a business application perspective than a game but Bevy already has great infrastructure for this kind of application I am just struggling with this dynamic application scenario.
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