Tangents are not updated when transforming a Mesh
#17170
Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Bevy version
0.15.1
What you did
Rotated mesh after generating tangents.
What went wrong
Everything is updated except tangents.
This happens because tangents are
Float32x4
but allMesh
functions assume they areFloat32x3
.Additional information
Test example:
The text was updated successfully, but these errors were encountered: