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Thread 'wgpu-hal WGL Instance Thread' has overflowed its stack #17221

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jhuntley opened this issue Jan 7, 2025 · 0 comments
Open

Thread 'wgpu-hal WGL Instance Thread' has overflowed its stack #17221

jhuntley opened this issue Jan 7, 2025 · 0 comments
Labels
A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong

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@jhuntley
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jhuntley commented Jan 7, 2025

Bevy version

0.15

AdapterInfo { name: "Intel(R) Graphics", vendor: 32902, device: 32069, device_type: IntegratedGpu, driver: "Intel Corporation", driver_info: "101.5449", backend: Vulkan }

What you did

Running personal project on new laptop

What went wrong

This appears just before the window loads up (see screenshot below):

thread 'wgpu-hal WGL Instance Thread' has overflowed its stack

Additional information

Just to test, I set this environment variable ( $env:WGPU_BACKEND="vulkan" ) and the stack overflow message goes away, but it doesn't resolve the underlying issue of tiles not appearing in my 2D game. I can run the exact same project on my old laptop and everything displays properly.

Image

@jhuntley jhuntley added C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled labels Jan 7, 2025
@BenjaminBrienen BenjaminBrienen added A-Rendering Drawing game state to the screen S-Needs-Investigation This issue requires detective work to figure out what's going wrong and removed S-Needs-Triage This issue needs to be labelled labels Jan 7, 2025
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Labels
A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
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