Thread 'wgpu-hal WGL Instance Thread' has overflowed its stack #17221
Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Bevy version
0.15
AdapterInfo { name: "Intel(R) Graphics", vendor: 32902, device: 32069, device_type: IntegratedGpu, driver: "Intel Corporation", driver_info: "101.5449", backend: Vulkan }
What you did
Running personal project on new laptop
What went wrong
This appears just before the window loads up (see screenshot below):
thread 'wgpu-hal WGL Instance Thread' has overflowed its stack
Additional information
Just to test, I set this environment variable ( $env:WGPU_BACKEND="vulkan" ) and the stack overflow message goes away, but it doesn't resolve the underlying issue of tiles not appearing in my 2D game. I can run the exact same project on my old laptop and everything displays properly.
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