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it's not well tested but it works on bevy's pbr shader using something like cargo run -- -i ..\bevy\crates ..\bevy\crates\bevy_pbr\src\render\pbr.wgsl -d AVAILABLE_STORAGE_BUFFER_BINDINGS=16 -d MAX_CASCADES_PER_LIGHT=4 -d MAX_DIRECTIONAL_LIGHTS=10 -d VERTEX_OUTPUT_INSTANCE_INDEX -o bevy_pbr.wgsl
It would be nice if there were a command-line tool that would process shader templates into plain WGSL.
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