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objlist.c
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#include "headers.h"
void freeObjs(game_obj* objs)
{
/* Free game objs */
game_obj* node = objs;
while(node->prev != NULL) {
if(node->prev != NULL)
free(node->prev);
if(node->data != NULL)
free(node->data);
node = node -> next;
}
}
void deleteNode(game_obj* node)
{
/*
* A <-> B <-> C
* A <-> C
*/
game_obj* prev = node->prev;
game_obj* next = node->next;
if(prev != NULL)
if(prev->next != NULL)
prev->next = next;
if(next != NULL)
if(next->prev != NULL)
next->prev = prev;
gc_push(node);
}
game_obj* newListNode(game_obj* list)
{
game_obj *curr = list;
game_obj* prev;
while(curr->next)
curr = curr->next;
curr->next = (game_obj *)malloc(sizeof(game_obj));
prev = curr;
curr = curr->next;
curr->prev = prev;
curr->next = NULL;
return curr;
}
game_obj* newList(void)
{
game_obj* objs = (game_obj *)malloc(sizeof(game_obj));
objs->type = NONE; /* thanks valgrind */
objs->prev = NULL;
objs->data = NULL;
objs->next = NULL;
return objs;
}