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oop.c
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/*
* Pseudo-OOP
*/
#include "headers.h"
void initFunction(void *va)
{
game_obj* a = va;
switch(a->type) {
case PLAYER:
playerInit(a);
break;
case KEY:
keyInit(a);
break;
case DOOR:
doorInit(a);
break;
case TARGET:
targetInit(a);
break;
}
}
void tickFunction(void *va)
{
game_obj* a = (game_obj *)va;
if(a==NULL) return;
switch(a->type) {
case PLAYER:
playerTick(a);
break;
case KEY:
keyTick(a);
break;
case DOOR:
doorTick(a);
break;
case BULLET:
bulletTick(a);
break;
case TARGET:
targetTick(a);
break;
}
}
void drawFunction(void* va)
{
game_obj* a = va;
if(a==NULL) return;
switch(a->type) {
case KEY:
keyDraw(a);
break;
case PLAYER:
playerDraw(a);
break;
case DOOR:
doorDraw(a);
break;
case BULLET:
bulletDraw(a);
break;
case TARGET:
targetDraw(a);
break;
}
}
void collisionFunction(void* va, void* vb)
{
game_obj* a = va;
game_obj* b = vb;
if(a == NULL || b==NULL) return;
switch(a->type) {
case PLAYER:
playerCollide(a, b);
break;
case BULLET:
bulletCollide(a, b);
break;
case TARGET:
targetCollide(a, b);
break;
}
}
void eeFunction(void* va)
{
game_obj* a = va;
if(a == NULL) return;
switch(a->type){
case PLAYER:
playerEdgeEvade(a);
break;
}
}