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Copy pathCMakeLists.txt
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CMakeLists.txt
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# Only tested on windows/mvsc
if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
message(FATAL_ERROR "Prevented in-tree built. Please create a build directory outside of the source code and call cmake from there.
mkdir build && cd build && cmake ..")
endif()
cmake_minimum_required(VERSION 3.10)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
project(Solitaire VERSION 1.0)
# Source files
add_executable(
${PROJECT_NAME}
# Main file
src/Source.cpp
src/Board.cpp
src/BoardPiecesMenuState.cpp
src/BoardSHapeMenuState.cpp
src/BoardSizeMenuState.cpp
src/Button.cpp
src/Errors.cpp
src/GameEngine.cpp
src/GameState.cpp
src/InputManager.cpp
src/InstructionsState.cpp
src/LTexture.cpp
src/MenuState.cpp
src/PlayGameState.cpp
src/SettingsState.cpp
src/Slider.cpp
)
# Project include
target_include_directories(${PROJECT_NAME} PUBLIC include)
# Dependencies
# Include files
target_include_directories(${PROJECT_NAME} PUBLIC deps/include)
# Libs
find_library(SDL2 SDL2.lib REQUIRED PATHS deps/lib)
find_library(SDL2M SDL2main.lib REQUIRED PATHS deps/lib)
find_library(IMAGE SDL2_image.lib REQUIRED PATHS deps/lib)
find_library(TTF SDL2_ttf.lib REQUIRED PATHS deps/lib)
find_library(MIXER SDL2.lib REQUIRED PATHS deps/lib)
target_link_libraries(${PROJECT_NAME} PUBLIC ${SDL2} ${SDL2M} ${IMAGE} ${TTF} ${MIXER})
# Copy dlls into debug/release folder after building the proj
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/deps/dll ${CMAKE_BINARY_DIR}/Release)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/deps/dll ${CMAKE_BINARY_DIR}/Debug)
# Copy fonts folder
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/fonts ${CMAKE_BINARY_DIR}/fonts)
# Copy textures folder
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/textures ${CMAKE_BINARY_DIR}/textures)