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[Feature Request] Automation considerations #816
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Should be easy enough to implement
Looking at GZDoom's source + documentation, I see
There's already
I'll see what I can do. |
I can't read the code, but does Chocolate/Crispy Doom have a quit parameter? PortaDOOM groups engines by genealogy since these tend to share the same command-line switches so *ZDoom-specific switches would not be applied to Chocolate-derived ports; not that I couldn't change that, but it helps that ports that come from the same family use the same switches. |
No, I don't think these ports do. |
Pinging @fragglet (Chocolate Doom) & @fabiangreffrath (Crispy Doom); I'd like to see the chocolate-doom based engines support the same switches to auto-quit |
What's the purpose of quitting automatically after loading is complete? |
Generating the default config file / testing that loading a WAD (with a set of parameters) succeeds |
Thank you for the excellent, well-behaving port -- I include it as part of PortaDOOM to fill the gap between Crispy Doom and PrBoom+ for "retro" aesthetics but support for Boom/MBF maps, i.e.
PortaDOOM includes its own launcher that wrangles a combination of over 40 engines/versions via command line to all behave the same and launch any of the WADs included with a single keypress. Part of normalising controls across all those engines is a batch script that launches every engine, creating the config files, and then modifying all the config files to match. In this one regard, DOOM Retro is troublesome -- it injects values that I don't want to persist in the default config passed on to the user, including full-paths and the stats.
Please provide a command-line switch to disable stats collection so that these values are not written out to the config file, or at least don't increment during runs using this new command-line switch
Please consider supporting
+quit
(or-quit
) to automate quitting DOOM Retro after loading is complete. Thankfully GZDoom supports this so I don't have to manually quit GZDoom 30 times in a row whilst the script does its workPlease provide a
-nointro
switch to disable the DOOM Retro splash screen to speed up this processPlease use relative paths in the config file where possible! Using full paths is not good for portability (how PortaDOOM works) and presents a potential, if minor, privacy issue by leaking a system's username if the config file is shared or put on removable storage that can be lost
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