-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathREADME
248 lines (179 loc) · 11.3 KB
/
README
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
Nageru is a live video mixer, based around the standard M/E workflow.
Futatabi is a multicamera slow motion video server (currently undocumented).
Features:
- High performance on modest hardware (720p60 with two input streams
on my Thinkpad X240[1]); almost all pixel processing is done on the GPU.
- High output quality; Lanczos3 scaling, subpixel precision everywhere,
white balance adjustment, mix of 16- and 32-bit floating point
for intermediate calculations, dithered output, optional 10-bit input
and output support.
- Proper sound support: Syncing of multiple unrelated sources through
high-quality resampling, multichannel mixing with separate effects
per-bus, cue out for headphones, dynamic range compression,
three-band graphical EQ (pluss a fixed low-cut), level meters conforming
to EBU R128, automation via MIDI controllers.
- Theme engine encapsulating the design demands of each individual
event; Lua code is responsible for setting up the pixel processing
pipelines, running transitions etc., so that the visual look is
consistent between operators.
- HTML rendering (through Chromium Embedded Framework), for high-quality
and flexible overlay or other graphics.
- Comprehensive monitoring through Prometheus metrics.
[1] For reference, that is: Core i7 4600U (dualcore 2.10GHz, clocks down
to 800 MHz after 30 seconds due to thermal constraints), Intel HD Graphics
4400 (ie., without the extra L4 cache from Iris Pro), single-channel DDR3 RAM
(so 12.8 GB/sec theoretical memory bandwidth, shared between CPU and GPU).
Nageru currently needs:
- An Intel processor with Intel Quick Sync, or otherwise some hardware
H.264 encoder exposed through VA-API. Note that you can use VA-API over
DRM instead of X11, to use a non-Intel GPU for rendering but still use
Quick Sync (Nageru does this automatically for you if needed).
- Two or more Blackmagic USB3 or PCI cards, either HDMI or SDI.
The PCI cards need Blackmagic's own drivers installed. The USB3 cards
are driven through the “bmusb” driver, using libusb-1.0. If you want
zerocopy USB, you need libusb 1.0.21 or newer, as well as a recent
kernel (4.6.0 or newer). Zerocopy USB helps not only for performance,
but also for stability. You need at least version 0.7.3.
- Movit, my GPU-based video filter library (https://movit.sesse.net).
You will need at least version 1.5.2.
- Qt 5.5 or newer for the GUI.
- QCustomPlot for the histogram display in the frame analyzer.
- libmicrohttpd for the embedded web server.
- x264 for encoding high-quality video suitable for streaming to end users.
- FFmpeg for muxing, and for encoding audio. You will need at least
version 4.0.
- Working OpenGL; Movit works with almost any modern OpenGL implementation.
Nageru has been tested with Intel on Mesa (you want 11.2 or newer, due
to critical stability bugfixes), and with NVIDIA's proprietary drivers.
The status of AMD's proprietary drivers is currently unknown.
- libzita-resampler, for resampling sound sources so that they are in sync
between sources, and also for oversampling for the peak meter.
- LuaJIT, for driving the theme engine. You will need at least version 2.1.
- SQLite, for storing Futatabi state.
- libjpeg, for encoding MJPEG streams when VA-API JPEG support is not
available.
- Zita-resampler, for adjusting audio to be in sync with video.
- Protocol Buffers (protobuf), for storing various forms of settings and
state.
- Meson, for building.
- Optional: CEF (Chromium Embedded Framework), for HTML graphics.
If you build without CEF, the HTMLInput class will not be available from
the theme. You can get binary downloads of CEF from
http://opensource.spotify.com/cefbuilds/index.html
Simply download the right build for your platform (the “minimal” build
is fine) and add -Dcef_dir=<path>/cef_binary_X.XXXX.XXXX.XXXXXXXX_linux64
on the meson command line (substituting X with the real version as required).
If on Debian buster or something similar, you can install everything you need
with:
apt install qtbase5-dev libqt5opengl5-dev qt5-default libqcustomplot-dev \
pkg-config libmicrohttpd-dev libusb-1.0-0-dev libluajit-5.1-dev \
libzita-resampler-dev libva-dev libavcodec-dev libavformat-dev \
libswscale-dev libavresample-dev libmovit-dev libegl1-mesa-dev \
libasound2-dev libx264-dev libbmusb-dev protobuf-compiler \
libprotobuf-dev libsqlite3-dev meson libjpeg-dev
Exceptions as of December 2018:
- Debian does not carry CEF (but it is optional). You can get experimental
(and not security-supported) CEF Debian packages built for unstable at
http://storage.sesse.net/cef/, and then configure Nageru with
meson obj -Dcef_dir=/usr/lib/x86_64-linux-gnu/cef -Dcef_build_type=system -Dcef_no_icudtl=true
The patches/ directory contains a patch that helps zita-resampler performance.
It is meant for upstream, but was not in at the time Nageru was released.
It is taken to be by Steinar H. Gunderson <[email protected]> (ie., my ex-work
email), and under the same license as zita-resampler itself.
Nageru uses Meson to build. For a default build, type
meson obj && cd obj && ninja
To start it, just hook up your equipment, and then type “./nageru”.
It is strongly recommended to have the rights to run at real-time priority;
it will make the USB3 threads do so, which will make them a lot more stable.
(A reasonable hack for testing is probably just to run it as root using sudo,
although you might not want to do that in production.) Note also that if you
are running a desktop compositor, it will steal significant amounts of GPU
performance. The same goes for PulseAudio.
Nageru will open a HTTP server at port 9095, where you can extract a live
H264+PCM signal in nut mux (e.g. http://127.0.0.1:9095/stream.nut).
It is probably too high bitrate (~25 Mbit/sec depending on content) to send to
users, but you can easily send it around in your internal network and then
transcode it in e.g. VLC. A copy of the stream (separately muxed) will also
be saved live to local disk.
If you have a fast CPU (typically a quadcore desktop; most laptops will spend
most of their CPU on running Nageru itself), you can use x264 for the outgoing
stream instead of Quick Sync; it is much better quality for the same bitrate,
and also has proper bitrate controls. Simply add --http-x264-video on the
command line. (You may also need to add something like "--x264-preset veryfast",
since the default "medium" preset might be too CPU-intensive, but YMMV.)
The stream saved to disk will still be the Quick Sync-encoded stream, as it is
typically higher bitrate and thus also higher quality. Note that if you add
".metacube" at the end of the URL (e.g. "http://127.0.0.1:9095/stream.ts.metacube"),
you will get a stream suitable for streaming through the Cubemap video reflector
(cubemap.sesse.net). A typical example would be:
./nageru --http-x264-video --x264-preset veryfast --x264-tune film \
--http-mux mp4 --http-audio-codec libfdk_aac --http-audio-bitrate 128
If you are comfortable with using all your remaining CPU power on the machine
for x264, try --x264-speedcontrol, which will try to adjust the preset
dynamically for maximum quality, at the expense of somewhat higher delay.
See --help for more information on options in general.
The name “Nageru” is a play on the Japanese verb 投げる (nageru), which means
to throw or cast. (I also later learned that it could mean to face defeat or
give up, but that's not the intended meaning.)
Nageru's home page is at https://nageru.sesse.net/, where you can also find
contact information, full documentation and link to the latest version.
Legalese: TL;DR: Everything is GPLv3-or-newer compatible, and see
Intel's copyright license at quicksync_encoder.h.
Nageru is Copyright (C) 2015 Steinar H. Gunderson <[email protected]>.
Portions Copyright (C) 2003 Rune Holm.
Portions Copyright (C) 2010-2015 Fons Adriaensen <[email protected]>.
Portions Copyright (C) 2012-2015 Fons Adriaensen <[email protected]>.
Portions Copyright (C) 2008-2015 Fons Adriaensen <[email protected]>.
Portions Copyright (c) 2007-2013 Intel Corporation. All Rights Reserved.
Portions Copyright (C) 2019 Yngve Molnes.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Portions of quicksync_encoder.h and quicksync_encoder.cpp:
Copyright (c) 2007-2013 Intel Corporation. All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sub license, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
All files in decklink/:
Copyright (c) 2009 Blackmagic Design
Copyright (c) 2015 Blackmagic Design
Permission is hereby granted, free of charge, to any person or organization
obtaining a copy of the software and accompanying documentation covered by
this license (the "Software") to use, reproduce, display, distribute,
execute, and transmit the Software, and to prepare derivative works of the
Software, and to permit third-parties to whom the Software is furnished to
do so, all subject to the following:
The copyright notices in the Software and this entire statement, including
the above license grant, this restriction and the following disclaimer,
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated by
a source language processor.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.