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As we dont update dynamically the transfer color textures at runtime, we can create a texture map at loading time, and create a single transfer texture map. The volumes only index the color. This way we can send more volume models and use only one for the transfer textures.
The text was updated successfully, but these errors were encountered:
As we dont update dynamically the transfer color textures at runtime, we can create a texture map at loading time, and create a single transfer texture map. The volumes only index the color. This way we can send more volume models and use only one for the transfer textures.
The text was updated successfully, but these errors were encountered: