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Create a render pipeline from an arbitrary shader #12

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davepagurek opened this issue Oct 30, 2017 · 0 comments
Open

Create a render pipeline from an arbitrary shader #12

davepagurek opened this issue Oct 30, 2017 · 0 comments

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@davepagurek
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Basically, it needs to pull out the vertex position and its dependencies from the shader to create a vertex shader. Then, any additional dependencies needed for the fragment color need to be pulled out into the fragment shader.

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