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Hi,
I'm currently trying to add UE4CMake to a plugin I'm developing. The readme briefly states that this should be possible.
Though, when I generate the projects files I get the error C:\Users\Lars\Documents\Unreal Projects\Test\Plugins\SenSim\Source\SenSim\SenSim.Build.cs(16,3): error CS0103: The name 'CMakeTarget' does not exist in the current context
On quick glance the above looks correct, however calling it from a plugin may be an invalid assumption (I haven't actually tested it, just assumed it would work). It may be that they don't actually include the cs project when calling from a plugin and only forward it to the project using the plugin. If this is the case may have to find another work around to include it. When I get a chance I will see if I can find something.
Hi,
I'm currently trying to add UE4CMake to a plugin I'm developing. The readme briefly states that this should be possible.
Though, when I generate the projects files I get the error
C:\Users\Lars\Documents\Unreal Projects\Test\Plugins\SenSim\Source\SenSim\SenSim.Build.cs(16,3): error CS0103: The name 'CMakeTarget' does not exist in the current context
My Build.cs file:
Excerpt from my .uplugin file:
UE4CMake is in my plugins /Plugins folder.
I'm using Unreal 5.2 with this pull request.
I'm pretty inexperienced with the Unreal Build Tool, so help would be appreciated :)
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