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I am including this project as a plugin in my project for developing a third-party plugin. I followed all the steps listed in README. It compiles and builds my third-party DLL for the plugin fine. But I also have an install step in the CMakeLists.txt file for the third-party library module. UE4CMake is completely ignoring the install instruction in the CMakeList.txt file of this module. I attached the logs here. Do you have any suggestions on how to get the install instruction to work aside from including an explicit file copy instruction in the CMakeLists.txt file? I am running with UE 5.5 on Windows-11 professional OS. CSpicePlugin.log
The text was updated successfully, but these errors were encountered:
install is a separate stage in cmake, it has 3; setup, build, and install. For this plugin it only runs the setup and build during the Unreal build stage. In general I believe the Unreal package stage will automatically include the library that is linked in the build stage so you should not need to run the cmake install stage. I am not sure on the package stage though as most of my testing has been in development so never packet for a release.
I am including this project as a plugin in my project for developing a third-party plugin. I followed all the steps listed in README. It compiles and builds my third-party DLL for the plugin fine. But I also have an
install
step in the CMakeLists.txt file for the third-party library module. UE4CMake is completely ignoring theinstall
instruction in the CMakeList.txt file of this module. I attached the logs here. Do you have any suggestions on how to get theinstall
instruction to work aside from including an explicit file copy instruction in the CMakeLists.txt file? I am running with UE 5.5 on Windows-11 professional OS.CSpicePlugin.log
The text was updated successfully, but these errors were encountered: